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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Content/ContentReaders/SoundEffectReader.cs
112 lines | 2.5 KiB | text/x-csharp | CSharpLexer
112 lines | 2.5 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System.IO; | ||||
using Microsoft.Xna.Framework.Audio; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Content | ||||
{ | ||||
internal class SoundEffectReader : ContentTypeReader<SoundEffect> | ||||
{ | ||||
#region Private Supported File Extensions Variable | ||||
static string[] supportedExtensions = new string[] { ".wav" }; | ||||
#endregion | ||||
#region Internal Filename Normalizer Method | ||||
internal static string Normalize(string fileName) | ||||
{ | ||||
return Normalize(fileName, supportedExtensions); | ||||
} | ||||
#endregion | ||||
#region Protected Read Method | ||||
protected internal override SoundEffect Read( | ||||
ContentReader input, | ||||
SoundEffect existingInstance | ||||
) { | ||||
/* Swap endian - this is one of the very few places requiring this! | ||||
* Note: This only affects the fmt chunk that's glued into the file. | ||||
*/ | ||||
bool se = input.platform == 'x'; | ||||
// Format block length | ||||
uint formatLength = input.ReadUInt32(); | ||||
// WaveFormatEx data | ||||
ushort wFormatTag = Swap(se, input.ReadUInt16()); | ||||
ushort nChannels = Swap(se, input.ReadUInt16()); | ||||
uint nSamplesPerSec = Swap(se, input.ReadUInt32()); | ||||
uint nAvgBytesPerSec = Swap(se, input.ReadUInt32()); | ||||
ushort nBlockAlign = Swap(se, input.ReadUInt16()); | ||||
ushort wBitsPerSample = Swap(se, input.ReadUInt16()); | ||||
/* ushort cbSize =*/ input.ReadUInt16(); | ||||
// Seek past the rest of this crap (cannot seek though!) | ||||
input.ReadBytes((int) (formatLength - 18)); | ||||
// Wavedata | ||||
byte[] data = input.ReadBytes(input.ReadInt32()); | ||||
// Loop information | ||||
int loopStart = input.ReadInt32(); | ||||
int loopLength = input.ReadInt32(); | ||||
// Sound duration in milliseconds, unused | ||||
input.ReadUInt32(); | ||||
return new SoundEffect( | ||||
input.AssetName, | ||||
data, | ||||
0, | ||||
data.Length, | ||||
wFormatTag, | ||||
nChannels, | ||||
nSamplesPerSec, | ||||
nAvgBytesPerSec, | ||||
nBlockAlign, | ||||
wBitsPerSample, | ||||
loopStart, | ||||
loopLength | ||||
); | ||||
} | ||||
#endregion | ||||
#region Internal Static Swapping Methods | ||||
internal static ushort Swap(bool swap, ushort x) | ||||
{ | ||||
return !swap ? x : (ushort) ( | ||||
((x >> 8) & 0x00FF) | | ||||
((x << 8) & 0xFF00) | ||||
); | ||||
} | ||||
internal static uint Swap(bool swap, uint x) | ||||
{ | ||||
return !swap ? x : ( | ||||
((x >> 24) & 0x000000FF) | | ||||
((x >> 8) & 0x0000FF00) | | ||||
((x << 8) & 0x00FF0000) | | ||||
((x << 24) & 0xFF000000) | ||||
); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||