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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/GameTime.cs
65 lines | 1.1 KiB | text/x-csharp | CSharpLexer
65 lines | 1.1 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework | ||||
{ | ||||
public class GameTime | ||||
{ | ||||
#region Public Properties | ||||
public TimeSpan TotalGameTime | ||||
{ | ||||
get; | ||||
internal set; | ||||
} | ||||
public TimeSpan ElapsedGameTime | ||||
{ | ||||
get; | ||||
internal set; | ||||
} | ||||
public bool IsRunningSlowly | ||||
{ | ||||
get; | ||||
internal set; | ||||
} | ||||
#endregion | ||||
#region Public Constructors | ||||
public GameTime() | ||||
{ | ||||
TotalGameTime = TimeSpan.Zero; | ||||
ElapsedGameTime = TimeSpan.Zero; | ||||
IsRunningSlowly = false; | ||||
} | ||||
public GameTime(TimeSpan totalGameTime, TimeSpan elapsedGameTime) | ||||
{ | ||||
TotalGameTime = totalGameTime; | ||||
ElapsedGameTime = elapsedGameTime; | ||||
IsRunningSlowly = false; | ||||
} | ||||
public GameTime(TimeSpan totalRealTime, TimeSpan elapsedRealTime, bool isRunningSlowly) | ||||
{ | ||||
TotalGameTime = totalRealTime; | ||||
ElapsedGameTime = elapsedRealTime; | ||||
IsRunningSlowly = isRunningSlowly; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||