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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/Effect/StockEffects/HLSL/Macros.fxh
58 lines | 1.7 KiB | text/plain | TextLexer
58 lines | 1.7 KiB | text/plain | TextLexer
r0 | //----------------------------------------------------------------------------- | |||
// Macros.fxh | ||||
// | ||||
// Microsoft XNA Community Game Platform | ||||
// Copyright (C) Microsoft Corporation. All rights reserved. | ||||
//----------------------------------------------------------------------------- | ||||
#ifdef SM4 | ||||
// Macros for targetting shader model 4.0 (DX11) | ||||
#define BEGIN_CONSTANTS cbuffer Parameters : register(b0) { | ||||
#define MATRIX_CONSTANTS }; cbuffer ProjectionMatrix : register(b1) { | ||||
#define END_CONSTANTS }; | ||||
#define _vs(r) | ||||
#define _ps(r) | ||||
#define _cb(r) : packoffset(r) | ||||
#define DECLARE_TEXTURE(Name, index) \ | ||||
Texture2D<float4> Name : register(t##index); \ | ||||
sampler Name##Sampler : register(s##index) | ||||
#define DECLARE_CUBEMAP(Name, index) \ | ||||
TextureCube<float4> Name : register(t##index); \ | ||||
sampler Name##Sampler : register(s##index) | ||||
#define SAMPLE_TEXTURE(Name, texCoord) Name.Sample(Name##Sampler, texCoord) | ||||
#define SAMPLE_CUBEMAP(Name, texCoord) Name.Sample(Name##Sampler, texCoord) | ||||
#else | ||||
// Macros for targetting shader model 2.0 (DX9) | ||||
#define BEGIN_CONSTANTS | ||||
#define MATRIX_CONSTANTS | ||||
#define END_CONSTANTS | ||||
#define _vs(r) : register(vs, r) | ||||
#define _ps(r) : register(ps, r) | ||||
#define _cb(r) | ||||
#define DECLARE_TEXTURE(Name, index) \ | ||||
texture2D Name; \ | ||||
sampler Name##Sampler : register(s##index) = sampler_state { Texture = (Name); }; | ||||
#define DECLARE_CUBEMAP(Name, index) \ | ||||
textureCUBE Name; \ | ||||
sampler Name##Sampler : register(s##index) = sampler_state { Texture = (Name); }; | ||||
#define SAMPLE_TEXTURE(Name, texCoord) tex2D(Name##Sampler, texCoord) | ||||
#define SAMPLE_CUBEMAP(Name, texCoord) texCUBE(Name##Sampler, texCoord) | ||||
#endif | ||||