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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/Effect/StockEffects/HLSL/Structures.fxh
226 lines | 4.4 KiB | text/plain | TextLexer
226 lines | 4.4 KiB | text/plain | TextLexer
r0 | //----------------------------------------------------------------------------- | |||
// Structurs.fxh | ||||
// | ||||
// Microsoft XNA Community Game Platform | ||||
// Copyright (C) Microsoft Corporation. All rights reserved. | ||||
//----------------------------------------------------------------------------- | ||||
// Vertex shader input structures. | ||||
struct VSInput | ||||
{ | ||||
float4 Position : SV_Position; | ||||
}; | ||||
struct VSInputVc | ||||
{ | ||||
float4 Position : SV_Position; | ||||
float4 Color : COLOR; | ||||
}; | ||||
struct VSInputTx | ||||
{ | ||||
float4 Position : SV_Position; | ||||
float2 TexCoord : TEXCOORD0; | ||||
}; | ||||
struct VSInputTxVc | ||||
{ | ||||
float4 Position : SV_Position; | ||||
float2 TexCoord : TEXCOORD0; | ||||
float4 Color : COLOR; | ||||
}; | ||||
struct VSInputNm | ||||
{ | ||||
float4 Position : SV_Position; | ||||
float3 Normal : NORMAL; | ||||
}; | ||||
struct VSInputNmVc | ||||
{ | ||||
float4 Position : SV_Position; | ||||
float3 Normal : NORMAL; | ||||
float4 Color : COLOR; | ||||
}; | ||||
struct VSInputNmTx | ||||
{ | ||||
float4 Position : SV_Position; | ||||
float3 Normal : NORMAL; | ||||
float2 TexCoord : TEXCOORD0; | ||||
}; | ||||
struct VSInputNmTxVc | ||||
{ | ||||
float4 Position : SV_Position; | ||||
float3 Normal : NORMAL; | ||||
float2 TexCoord : TEXCOORD0; | ||||
float4 Color : COLOR; | ||||
}; | ||||
struct VSInputTx2 | ||||
{ | ||||
float4 Position : SV_Position; | ||||
float2 TexCoord : TEXCOORD0; | ||||
float2 TexCoord2 : TEXCOORD1; | ||||
}; | ||||
struct VSInputTx2Vc | ||||
{ | ||||
float4 Position : SV_Position; | ||||
float2 TexCoord : TEXCOORD0; | ||||
float2 TexCoord2 : TEXCOORD1; | ||||
float4 Color : COLOR; | ||||
}; | ||||
struct VSInputNmTxWeights | ||||
{ | ||||
float4 Position : SV_Position; | ||||
float3 Normal : NORMAL; | ||||
float2 TexCoord : TEXCOORD0; | ||||
int4 Indices : BLENDINDICES0; | ||||
float4 Weights : BLENDWEIGHT0; | ||||
}; | ||||
// Vertex shader output structures. | ||||
struct VSOutput | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float4 Specular : COLOR1; | ||||
float4 PositionPS : SV_Position; | ||||
}; | ||||
struct VSOutputNoFog | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float4 PositionPS : SV_Position; | ||||
}; | ||||
struct VSOutputTx | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float4 Specular : COLOR1; | ||||
float2 TexCoord : TEXCOORD0; | ||||
float4 PositionPS : SV_Position; | ||||
}; | ||||
struct VSOutputTxNoFog | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float2 TexCoord : TEXCOORD0; | ||||
float4 PositionPS : SV_Position; | ||||
}; | ||||
struct VSOutputPixelLighting | ||||
{ | ||||
float4 PositionWS : TEXCOORD0; | ||||
float3 NormalWS : TEXCOORD1; | ||||
float4 Diffuse : COLOR0; | ||||
float4 PositionPS : SV_Position; | ||||
}; | ||||
struct VSOutputPixelLightingTx | ||||
{ | ||||
float2 TexCoord : TEXCOORD0; | ||||
float4 PositionWS : TEXCOORD1; | ||||
float3 NormalWS : TEXCOORD2; | ||||
float4 Diffuse : COLOR0; | ||||
float4 PositionPS : SV_Position; | ||||
}; | ||||
struct VSOutputTx2 | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float4 Specular : COLOR1; | ||||
float2 TexCoord : TEXCOORD0; | ||||
float2 TexCoord2 : TEXCOORD1; | ||||
float4 PositionPS : SV_Position; | ||||
}; | ||||
struct VSOutputTx2NoFog | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float2 TexCoord : TEXCOORD0; | ||||
float2 TexCoord2 : TEXCOORD1; | ||||
float4 PositionPS : SV_Position; | ||||
}; | ||||
struct VSOutputTxEnvMap | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float4 Specular : COLOR1; | ||||
float2 TexCoord : TEXCOORD0; | ||||
float3 EnvCoord : TEXCOORD1; | ||||
float4 PositionPS : SV_Position; | ||||
}; | ||||
// Pixel shader input structures. | ||||
struct PSInput | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float4 Specular : COLOR1; | ||||
}; | ||||
struct PSInputNoFog | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
}; | ||||
struct PSInputTx | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float4 Specular : COLOR1; | ||||
float2 TexCoord : TEXCOORD0; | ||||
}; | ||||
struct PSInputTxNoFog | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float2 TexCoord : TEXCOORD0; | ||||
}; | ||||
struct PSInputPixelLighting | ||||
{ | ||||
float4 PositionWS : TEXCOORD0; | ||||
float3 NormalWS : TEXCOORD1; | ||||
float4 Diffuse : COLOR0; | ||||
}; | ||||
struct PSInputPixelLightingTx | ||||
{ | ||||
float2 TexCoord : TEXCOORD0; | ||||
float4 PositionWS : TEXCOORD1; | ||||
float3 NormalWS : TEXCOORD2; | ||||
float4 Diffuse : COLOR0; | ||||
}; | ||||
struct PSInputTx2 | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float4 Specular : COLOR1; | ||||
float2 TexCoord : TEXCOORD0; | ||||
float2 TexCoord2 : TEXCOORD1; | ||||
}; | ||||
struct PSInputTx2NoFog | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float2 TexCoord : TEXCOORD0; | ||||
float2 TexCoord2 : TEXCOORD1; | ||||
}; | ||||
struct PSInputTxEnvMap | ||||
{ | ||||
float4 Diffuse : COLOR0; | ||||
float4 Specular : COLOR1; | ||||
float2 TexCoord : TEXCOORD0; | ||||
float3 EnvCoord : TEXCOORD1; | ||||
}; | ||||