Show More
Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
References:
File last commit:
Show/Diff file:
Action:
FNA/src/Graphics/ModelMeshPartCollection.cs
90 lines | 1.7 KiB | text/x-csharp | CSharpLexer
90 lines | 1.7 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System.Collections; | ||||
using System.Collections.Generic; | ||||
using System.Collections.ObjectModel; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
public sealed class ModelMeshPartCollection : ReadOnlyCollection<ModelMeshPart> | ||||
{ | ||||
#region Internal Constructor | ||||
internal ModelMeshPartCollection(IList<ModelMeshPart> list) : base(list) | ||||
{ | ||||
} | ||||
#endregion | ||||
#region Enumerator | ||||
public new Enumerator GetEnumerator() | ||||
{ | ||||
return new Enumerator(this); | ||||
} | ||||
public struct Enumerator : IEnumerator<ModelMeshPart> | ||||
{ | ||||
private readonly ModelMeshPartCollection collection; | ||||
private int position; | ||||
internal Enumerator(ModelMeshPartCollection collection) | ||||
{ | ||||
this.collection = collection; | ||||
position = -1; | ||||
} | ||||
/// <summary> | ||||
/// Gets the current element in the ModelMeshCollection. | ||||
/// </summary> | ||||
public ModelMeshPart Current | ||||
{ | ||||
get | ||||
{ | ||||
return collection[position]; | ||||
} | ||||
} | ||||
/// <summary> | ||||
/// Advances the enumerator to the next element of the ModelMeshCollection. | ||||
/// </summary> | ||||
public bool MoveNext() | ||||
{ | ||||
position += 1; | ||||
return (position < collection.Count); | ||||
} | ||||
/// <summary> | ||||
/// Immediately releases the unmanaged resources used by this object. | ||||
/// </summary> | ||||
public void Dispose() | ||||
{ | ||||
} | ||||
object IEnumerator.Current | ||||
{ | ||||
get | ||||
{ | ||||
return collection[position]; | ||||
} | ||||
} | ||||
void IEnumerator.Reset() | ||||
{ | ||||
position = -1; | ||||
} | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||