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Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/PackedVector/Byte4.cs
197 lines | 5.3 KiB | text/x-csharp | CSharpLexer
197 lines | 5.3 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics.PackedVector | ||||
{ | ||||
/// <summary> | ||||
/// Packed vector type containing four 8-bit unsigned integer values, ranging from 0 to 255. | ||||
/// </summary> | ||||
public struct Byte4 : IPackedVector<uint>, IEquatable<Byte4>, IPackedVector | ||||
{ | ||||
#region Public Properties | ||||
/// <summary> | ||||
/// Directly gets or sets the packed representation of the value. | ||||
/// </summary> | ||||
/// <value>The packed representation of the value.</value> | ||||
[CLSCompliant(false)] | ||||
public uint PackedValue | ||||
{ | ||||
get | ||||
{ | ||||
return packedValue; | ||||
} | ||||
set | ||||
{ | ||||
packedValue = value; | ||||
} | ||||
} | ||||
#endregion | ||||
#region Private Variables | ||||
private uint packedValue; | ||||
#endregion | ||||
#region Public Constructors | ||||
/// <summary> | ||||
/// Initializes a new instance of the Byte4 class. | ||||
/// </summary> | ||||
/// <param name="vector"> | ||||
/// A vector containing the initial values for the components of the Byte4 structure. | ||||
/// </param> | ||||
public Byte4(Vector4 vector) | ||||
{ | ||||
packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W); | ||||
} | ||||
/// <summary> | ||||
/// Initializes a new instance of the Byte4 class. | ||||
/// </summary> | ||||
/// <param name="x">Initial value for the x component.</param> | ||||
/// <param name="y">Initial value for the y component.</param> | ||||
/// <param name="z">Initial value for the z component.</param> | ||||
/// <param name="w">Initial value for the w component.</param> | ||||
public Byte4(float x, float y, float z, float w) | ||||
{ | ||||
packedValue = Pack(x, y, z, w); | ||||
} | ||||
#endregion | ||||
#region Public Methods | ||||
/// <summary> | ||||
/// Expands the packed representation into a Vector4. | ||||
/// </summary> | ||||
/// <returns>The expanded vector.</returns> | ||||
public Vector4 ToVector4() | ||||
{ | ||||
return new Vector4( | ||||
(packedValue & 0xFF), | ||||
((packedValue >> 8) & 0xFF), | ||||
((packedValue >> 16) & 0xFF), | ||||
(packedValue >> 24) | ||||
); | ||||
} | ||||
#endregion | ||||
#region IPackedVector Methods | ||||
/// <summary> | ||||
/// Sets the packed representation from a Vector4. | ||||
/// </summary> | ||||
/// <param name="vector">The vector to create the packed representation from.</param> | ||||
void IPackedVector.PackFromVector4(Vector4 vector) | ||||
{ | ||||
packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W); | ||||
} | ||||
#endregion | ||||
#region Public Static Operators and Override Methods | ||||
/// <summary> | ||||
/// Compares the current instance of a class to another instance to determine | ||||
/// whether they are different. | ||||
/// </summary> | ||||
/// <param name="a">The object to the left of the equality operator.</param> | ||||
/// <param name="b">The object to the right of the equality operator.</param> | ||||
/// <returns>True if the objects are different; false otherwise.</returns> | ||||
public static bool operator !=(Byte4 a, Byte4 b) | ||||
{ | ||||
return a.packedValue != b.packedValue; | ||||
} | ||||
/// <summary> | ||||
/// Compares the current instance of a class to another instance to determine | ||||
/// whether they are the same. | ||||
/// </summary> | ||||
/// <param name="a">The object to the left of the equality operator.</param> | ||||
/// <param name="b">The object to the right of the equality operator.</param> | ||||
/// <returns>True if the objects are the same; false otherwise.</returns> | ||||
public static bool operator ==(Byte4 a, Byte4 b) | ||||
{ | ||||
return a.packedValue == b.packedValue; | ||||
} | ||||
/// <summary> | ||||
/// Returns a value that indicates whether the current instance is equal to a | ||||
/// specified object. | ||||
/// </summary> | ||||
/// <param name="obj">The object with which to make the comparison.</param> | ||||
/// <returns> | ||||
/// True if the current instance is equal to the specified object; false otherwise. | ||||
/// </returns> | ||||
public override bool Equals(object obj) | ||||
{ | ||||
return (obj is Byte4) && Equals((Byte4) obj); | ||||
} | ||||
/// <summary> | ||||
/// Returns a value that indicates whether the current instance is equal to a | ||||
/// specified object. | ||||
/// </summary> | ||||
/// <param name="other">The object with which to make the comparison.</param> | ||||
/// <returns> | ||||
/// True if the current instance is equal to the specified object; false otherwise. | ||||
/// </returns> | ||||
public bool Equals(Byte4 other) | ||||
{ | ||||
return this == other; | ||||
} | ||||
/// <summary> | ||||
/// Gets the hash code for the current instance. | ||||
/// </summary> | ||||
/// <returns>Hash code for the instance.</returns> | ||||
public override int GetHashCode() | ||||
{ | ||||
return packedValue.GetHashCode(); | ||||
} | ||||
/// <summary> | ||||
/// Returns a string representation of the current instance. | ||||
/// </summary> | ||||
/// <returns>String that represents the object.</returns> | ||||
public override string ToString() | ||||
{ | ||||
return packedValue.ToString("X"); | ||||
} | ||||
#endregion | ||||
#region Private Static Pack Method | ||||
/// <summary> | ||||
/// Packs a vector into a uint. | ||||
/// </summary> | ||||
/// <param name="vector">The vector containing the values to pack.</param> | ||||
/// <returns>The ulong containing the packed values.</returns> | ||||
static uint Pack(float x, float y, float z, float w) | ||||
{ | ||||
return (uint) ( | ||||
((uint) Math.Round(MathHelper.Clamp(x, 0, 255))) | | ||||
((uint) Math.Round(MathHelper.Clamp(y, 0, 255)) << 8) | | ||||
((uint) Math.Round(MathHelper.Clamp(z, 0, 255)) << 16) | | ||||
((uint) Math.Round(MathHelper.Clamp(w, 0, 255)) << 24) | ||||
); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||