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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/PackedVector/NormalizedByte4.cs
140 lines | 2.7 KiB | text/x-csharp | CSharpLexer
140 lines | 2.7 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics.PackedVector | ||||
{ | ||||
public struct NormalizedByte4 : IPackedVector<uint>, IEquatable<NormalizedByte4> | ||||
{ | ||||
#region Public Properties | ||||
[CLSCompliant(false)] | ||||
public uint PackedValue | ||||
{ | ||||
get | ||||
{ | ||||
return packedValue; | ||||
} | ||||
set | ||||
{ | ||||
packedValue = value; | ||||
} | ||||
} | ||||
#endregion | ||||
#region Private Variables | ||||
private uint packedValue; | ||||
#endregion | ||||
#region Public Constructors | ||||
public NormalizedByte4(Vector4 vector) | ||||
{ | ||||
packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W); | ||||
} | ||||
public NormalizedByte4(float x, float y, float z, float w) | ||||
{ | ||||
packedValue = Pack(x, y, z, w); | ||||
} | ||||
#endregion | ||||
#region Public Methods | ||||
public Vector4 ToVector4() | ||||
{ | ||||
return new Vector4( | ||||
((sbyte) (packedValue & 0xFF)) / 127.0f, | ||||
((sbyte) ((packedValue >> 8) & 0xFF)) / 127.0f, | ||||
((sbyte) ((packedValue >> 16) & 0xFF)) / 127.0f, | ||||
((sbyte) ((packedValue >> 24) & 0xFF)) / 127.0f | ||||
); | ||||
} | ||||
#endregion | ||||
#region IPackedVector Methods | ||||
void IPackedVector.PackFromVector4(Vector4 vector) | ||||
{ | ||||
packedValue = Pack(vector.X, vector.Y, vector.Z, vector.W); | ||||
} | ||||
#endregion | ||||
#region Public Static Operators and Override Methods | ||||
public static bool operator !=(NormalizedByte4 a, NormalizedByte4 b) | ||||
{ | ||||
return a.packedValue != b.packedValue; | ||||
} | ||||
public static bool operator ==(NormalizedByte4 a, NormalizedByte4 b) | ||||
{ | ||||
return a.packedValue == b.packedValue; | ||||
} | ||||
public override bool Equals(object obj) | ||||
{ | ||||
return (obj is NormalizedByte4) && Equals((NormalizedByte4) obj); | ||||
} | ||||
public bool Equals(NormalizedByte4 other) | ||||
{ | ||||
return packedValue == other.packedValue; | ||||
} | ||||
public override int GetHashCode() | ||||
{ | ||||
return packedValue.GetHashCode(); | ||||
} | ||||
public override string ToString() | ||||
{ | ||||
return packedValue.ToString("X"); | ||||
} | ||||
#endregion | ||||
#region Private Static Pack Method | ||||
private static uint Pack(float x, float y, float z, float w) | ||||
{ | ||||
uint byte4 = ( | ||||
(uint) Math.Round(MathHelper.Clamp(x, -1.0f, 1.0f) * 127.0f) | ||||
) & 0x000000FF; | ||||
uint byte3 = ( | ||||
( | ||||
(uint) Math.Round(MathHelper.Clamp(y, -1.0f, 1.0f) * 127.0f) | ||||
) << 8 | ||||
) & 0x0000FF00; | ||||
uint byte2 = ( | ||||
( | ||||
(uint) Math.Round(MathHelper.Clamp(z, -1.0f, 1.0f) * 127.0f) | ||||
) << 16 | ||||
) & 0x00FF0000; | ||||
uint byte1 = ( | ||||
( | ||||
(uint) Math.Round(MathHelper.Clamp(w, -1.0f, 1.0f) * 127.0f) | ||||
) << 24 | ||||
) & 0xFF000000; | ||||
return byte4 | byte3 | byte2 | byte1; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||