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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/PackedVector/NormalizedShort2.cs
144 lines | 2.4 KiB | text/x-csharp | CSharpLexer
144 lines | 2.4 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics.PackedVector | ||||
{ | ||||
public struct NormalizedShort2 : IPackedVector<uint>, IEquatable<NormalizedShort2> | ||||
{ | ||||
#region Public Properties | ||||
[CLSCompliant(false)] | ||||
public uint PackedValue | ||||
{ | ||||
get | ||||
{ | ||||
return packedValue; | ||||
} | ||||
set | ||||
{ | ||||
packedValue = value; | ||||
} | ||||
} | ||||
#endregion | ||||
#region Private Variables | ||||
private uint packedValue; | ||||
#endregion | ||||
#region Public Constructors | ||||
public NormalizedShort2(Vector2 vector) | ||||
{ | ||||
packedValue = Pack(vector.X, vector.Y); | ||||
} | ||||
public NormalizedShort2(float x, float y) | ||||
{ | ||||
packedValue = Pack(x, y); | ||||
} | ||||
#endregion | ||||
#region Public Methods | ||||
public Vector2 ToVector2() | ||||
{ | ||||
const float maxVal = 0x7FFF; | ||||
return new Vector2( | ||||
(short) (packedValue & 0xFFFF) / maxVal, | ||||
(short) (packedValue >> 0x10) / maxVal | ||||
); | ||||
} | ||||
#endregion | ||||
#region IPackedVector Methods | ||||
void IPackedVector.PackFromVector4(Vector4 vector) | ||||
{ | ||||
packedValue = Pack(vector.X, vector.Y); | ||||
} | ||||
Vector4 IPackedVector.ToVector4() | ||||
{ | ||||
return new Vector4(ToVector2(), 0.0f, 1.0f); | ||||
} | ||||
#endregion | ||||
#region Public Static Operators and Override Methods | ||||
public static bool operator !=(NormalizedShort2 a, NormalizedShort2 b) | ||||
{ | ||||
return !a.Equals(b); | ||||
} | ||||
public static bool operator ==(NormalizedShort2 a, NormalizedShort2 b) | ||||
{ | ||||
return a.Equals(b); | ||||
} | ||||
public override bool Equals(object obj) | ||||
{ | ||||
return (obj is NormalizedShort2) && Equals((NormalizedShort2) obj); | ||||
} | ||||
public bool Equals(NormalizedShort2 other) | ||||
{ | ||||
return packedValue.Equals(other.packedValue); | ||||
} | ||||
public override int GetHashCode() | ||||
{ | ||||
return packedValue.GetHashCode(); | ||||
} | ||||
public override string ToString() | ||||
{ | ||||
return packedValue.ToString("X"); | ||||
} | ||||
#endregion | ||||
#region Private Static Pack Method | ||||
private static uint Pack(float x, float y) | ||||
{ | ||||
const float max = 0x7FFF; | ||||
const float min = -max; | ||||
uint word2 = (uint) ( | ||||
(int) MathHelper.Clamp( | ||||
(float) Math.Round(x * max), | ||||
min, | ||||
max | ||||
) & 0xFFFF | ||||
); | ||||
uint word1 = (uint) (( | ||||
(int) MathHelper.Clamp( | ||||
(float) Math.Round(y * max), | ||||
min, | ||||
max | ||||
) & 0xFFFF | ||||
) << 0x10); | ||||
return (word2 | word1); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||