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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/SpriteSortMode.cs
38 lines | 1.2 KiB | text/x-csharp | CSharpLexer
38 lines | 1.2 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
/// <summary> | ||||
/// Defines sprite sort rendering options. | ||||
/// </summary> | ||||
public enum SpriteSortMode | ||||
{ | ||||
/// <summary> | ||||
/// All sprites are drawing when <see cref="SpriteBatch.End"/> invokes, in order of draw call sequence. Depth is ignored. | ||||
/// </summary> | ||||
Deferred = 0, | ||||
/// <summary> | ||||
/// Each sprite is drawing at individual draw call, instead of <see cref="SpriteBatch.End"/>. Depth is ignored. | ||||
/// </summary> | ||||
Immediate = 1, | ||||
/// <summary> | ||||
/// Same as <see cref="SpriteSortMode.Deferred"/>, except sprites are sorted by texture prior to drawing. Depth is ignored. | ||||
/// </summary> | ||||
Texture = 2, | ||||
/// <summary> | ||||
/// Same as <see cref="SpriteSortMode.Deferred"/>, except sprites are sorted by depth in back-to-front order prior to drawing. | ||||
/// </summary> | ||||
BackToFront = 3, | ||||
/// <summary> | ||||
/// Same as <see cref="SpriteSortMode.Deferred"/>, except sprites are sorted by depth in front-to-back order prior to drawing. | ||||
/// </summary> | ||||
FrontToBack = 4 | ||||
} | ||||
} | ||||