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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/States/Blend.cs
79 lines | 2.8 KiB | text/x-csharp | CSharpLexer
79 lines | 2.8 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
/// <summary> | ||||
/// Defines a blend mode. | ||||
/// </summary> | ||||
public enum Blend | ||||
{ | ||||
/// <summary> | ||||
/// Each component of the color is multiplied by {1, 1, 1, 1}. | ||||
/// </summary> | ||||
One, | ||||
/// <summary> | ||||
/// Each component of the color is multiplied by {0, 0, 0, 0}. | ||||
/// </summary> | ||||
Zero, | ||||
/// <summary> | ||||
/// Each component of the color is multiplied by the source color. | ||||
/// {Rs, Gs, Bs, As}, where Rs, Gs, Bs, As are color source values. | ||||
/// </summary> | ||||
SourceColor, | ||||
/// <summary> | ||||
/// Each component of the color is multiplied by the inverse of the source color. | ||||
/// {1 - Rs, 1 - Gs, 1 - Bs, 1 - As}, where Rs, Gs, Bs, As are color source values. | ||||
/// </summary> | ||||
InverseSourceColor, | ||||
/// <summary> | ||||
/// Each component of the color is multiplied by the alpha value of the source. | ||||
/// {As, As, As, As}, where As is the source alpha value. | ||||
/// </summary> | ||||
SourceAlpha, | ||||
/// <summary> | ||||
/// Each component of the color is multiplied by the inverse of the alpha value of the source. | ||||
/// {1 - As, 1 - As, 1 - As, 1 - As}, where As is the source alpha value. | ||||
/// </summary> | ||||
InverseSourceAlpha, | ||||
/// <summary> | ||||
/// Each component color is multiplied by the destination color. | ||||
/// {Rd, Gd, Bd, Ad}, where Rd, Gd, Bd, Ad are color destination values. | ||||
/// </summary> | ||||
DestinationColor, | ||||
/// <summary> | ||||
/// Each component of the color is multiplied by the inversed destination color. | ||||
/// {1 - Rd, 1 - Gd, 1 - Bd, 1 - Ad}, where Rd, Gd, Bd, Ad are color destination values. | ||||
/// </summary> | ||||
InverseDestinationColor, | ||||
/// <summary> | ||||
/// Each component of the color is multiplied by the alpha value of the destination. | ||||
/// {Ad, Ad, Ad, Ad}, where Ad is the destination alpha value. | ||||
/// </summary> | ||||
DestinationAlpha, | ||||
/// <summary> | ||||
/// Each component of the color is multiplied by the inversed alpha value of the destination. | ||||
/// {1 - Ad, 1 - Ad, 1 - Ad, 1 - Ad}, where Ad is the destination alpha value. | ||||
/// </summary> | ||||
InverseDestinationAlpha, | ||||
/// <summary> | ||||
/// Each component of the color is multiplied by a constant in the <see cref="GraphicsDevice.BlendFactor"/>. | ||||
/// </summary> | ||||
BlendFactor, | ||||
/// <summary> | ||||
/// Each component of the color is multiplied by a inversed constant in the <see cref="GraphicsDevice.BlendFactor"/>. | ||||
/// </summary> | ||||
InverseBlendFactor, | ||||
/// <summary> | ||||
/// Each component of the color is multiplied by either the alpha of the source color, or the inverse of the alpha of the source color, whichever is greater. | ||||
/// {f, f, f, 1}, where f = min(As, 1 - As), where As is the source alpha value. | ||||
/// </summary> | ||||
SourceAlphaSaturation, | ||||
} | ||||
} | ||||