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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/States/DepthStencilState.cs
178 lines | 2.9 KiB | text/x-csharp | CSharpLexer
178 lines | 2.9 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
public class DepthStencilState : GraphicsResource | ||||
{ | ||||
#region Public Properties | ||||
public bool DepthBufferEnable | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public bool DepthBufferWriteEnable | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public StencilOperation CounterClockwiseStencilDepthBufferFail | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public StencilOperation CounterClockwiseStencilFail | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public CompareFunction CounterClockwiseStencilFunction | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public StencilOperation CounterClockwiseStencilPass | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public CompareFunction DepthBufferFunction | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public int ReferenceStencil | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public StencilOperation StencilDepthBufferFail | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public bool StencilEnable | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public StencilOperation StencilFail | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public CompareFunction StencilFunction | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public int StencilMask | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public StencilOperation StencilPass | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public int StencilWriteMask | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public bool TwoSidedStencilMode | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
#endregion | ||||
#region Public DepthStencilState Presets | ||||
public static readonly DepthStencilState Default = new DepthStencilState( | ||||
"DepthStencilState.Default", | ||||
true, | ||||
true | ||||
); | ||||
public static readonly DepthStencilState DepthRead = new DepthStencilState( | ||||
"DepthStencilState.DepthRead", | ||||
true, | ||||
false | ||||
); | ||||
public static readonly DepthStencilState None = new DepthStencilState( | ||||
"DepthStencilState.None", | ||||
false, | ||||
false | ||||
); | ||||
#endregion | ||||
#region Public Constructor | ||||
public DepthStencilState() | ||||
{ | ||||
DepthBufferEnable = true; | ||||
DepthBufferWriteEnable = true; | ||||
DepthBufferFunction = CompareFunction.LessEqual; | ||||
StencilEnable = false; | ||||
StencilFunction = CompareFunction.Always; | ||||
StencilPass = StencilOperation.Keep; | ||||
StencilFail = StencilOperation.Keep; | ||||
StencilDepthBufferFail = StencilOperation.Keep; | ||||
TwoSidedStencilMode = false; | ||||
CounterClockwiseStencilFunction = CompareFunction.Always; | ||||
CounterClockwiseStencilFail = StencilOperation.Keep; | ||||
CounterClockwiseStencilPass = StencilOperation.Keep; | ||||
CounterClockwiseStencilDepthBufferFail = StencilOperation.Keep; | ||||
StencilMask = Int32.MaxValue; | ||||
StencilWriteMask = Int32.MaxValue; | ||||
ReferenceStencil = 0; | ||||
} | ||||
#endregion | ||||
#region Private Constructor | ||||
private DepthStencilState( | ||||
string name, | ||||
bool depthBufferEnable, | ||||
bool depthBufferWriteEnable | ||||
) : this() { | ||||
Name = name; | ||||
DepthBufferEnable = depthBufferEnable; | ||||
DepthBufferWriteEnable = depthBufferWriteEnable; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||