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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/States/SamplerState.cs
145 lines | 2.7 KiB | text/x-csharp | CSharpLexer
145 lines | 2.7 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
public class SamplerState : GraphicsResource | ||||
{ | ||||
#region Public Properties | ||||
public TextureAddressMode AddressU | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public TextureAddressMode AddressV | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public TextureAddressMode AddressW | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public TextureFilter Filter | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public int MaxAnisotropy | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public int MaxMipLevel | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public float MipMapLevelOfDetailBias | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
#endregion | ||||
#region Public SamplerState Presets | ||||
public static readonly SamplerState AnisotropicClamp = new SamplerState( | ||||
"SamplerState.AnisotropicClamp", | ||||
TextureFilter.Anisotropic, | ||||
TextureAddressMode.Clamp, | ||||
TextureAddressMode.Clamp, | ||||
TextureAddressMode.Clamp | ||||
); | ||||
public static readonly SamplerState AnisotropicWrap = new SamplerState( | ||||
"SamplerState.AnisotropicWrap", | ||||
TextureFilter.Anisotropic, | ||||
TextureAddressMode.Wrap, | ||||
TextureAddressMode.Wrap, | ||||
TextureAddressMode.Wrap | ||||
); | ||||
public static readonly SamplerState LinearClamp = new SamplerState( | ||||
"SamplerState.LinearClamp", | ||||
TextureFilter.Linear, | ||||
TextureAddressMode.Clamp, | ||||
TextureAddressMode.Clamp, | ||||
TextureAddressMode.Clamp | ||||
); | ||||
public static readonly SamplerState LinearWrap = new SamplerState( | ||||
"SamplerState.LinearWrap", | ||||
TextureFilter.Linear, | ||||
TextureAddressMode.Wrap, | ||||
TextureAddressMode.Wrap, | ||||
TextureAddressMode.Wrap | ||||
); | ||||
public static readonly SamplerState PointClamp = new SamplerState( | ||||
"SamplerState.PointClamp", | ||||
TextureFilter.Point, | ||||
TextureAddressMode.Clamp, | ||||
TextureAddressMode.Clamp, | ||||
TextureAddressMode.Clamp | ||||
); | ||||
public static readonly SamplerState PointWrap = new SamplerState( | ||||
"SamplerState.PointWrap", | ||||
TextureFilter.Point, | ||||
TextureAddressMode.Wrap, | ||||
TextureAddressMode.Wrap, | ||||
TextureAddressMode.Wrap | ||||
); | ||||
#endregion | ||||
#region Public Constructor | ||||
public SamplerState() | ||||
{ | ||||
Filter = TextureFilter.Linear; | ||||
AddressU = TextureAddressMode.Wrap; | ||||
AddressV = TextureAddressMode.Wrap; | ||||
AddressW = TextureAddressMode.Wrap; | ||||
MaxAnisotropy = 4; | ||||
MaxMipLevel = 0; | ||||
MipMapLevelOfDetailBias = 0.0f; | ||||
} | ||||
#endregion | ||||
#region Private Constructor | ||||
private SamplerState( | ||||
string name, | ||||
TextureFilter filter, | ||||
TextureAddressMode addressU, | ||||
TextureAddressMode addressV, | ||||
TextureAddressMode addressW | ||||
) : this() { | ||||
Name = name; | ||||
Filter = filter; | ||||
AddressU = addressU; | ||||
AddressV = addressV; | ||||
AddressW = addressW; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||