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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/States/TextureAddressMode.cs
30 lines | 825 B | text/x-csharp | CSharpLexer
30 lines | 825 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
/// <summary> | ||||
/// Defines modes for addressing texels using texture coordinates that are outside of the range of 0.0 to 1.0. | ||||
/// </summary> | ||||
public enum TextureAddressMode | ||||
{ | ||||
/// <summary> | ||||
/// Texels outside range will form the tile at every integer junction. | ||||
/// </summary> | ||||
Wrap, | ||||
/// <summary> | ||||
/// Texels outside range will be setted to color of 0.0 or 1.0 texel. | ||||
/// </summary> | ||||
Clamp, | ||||
/// <summary> | ||||
/// Same as <see cref="TextureAddressMode.Wrap"/> but tiles will also flipped at every integer junction. | ||||
/// </summary> | ||||
Mirror, | ||||
} | ||||
} | ||||