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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/GraphicsDeviceInformation.cs
71 lines | 1.5 KiB | text/x-csharp | CSharpLexer
71 lines | 1.5 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using Microsoft.Xna.Framework.Graphics; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework | ||||
{ | ||||
/// <summary> | ||||
/// The settings used in creation of the graphics device. | ||||
/// See <see cref="GraphicsDeviceManager.PreparingDeviceSettings"/>. | ||||
/// </summary> | ||||
public class GraphicsDeviceInformation | ||||
{ | ||||
#region Public Properties | ||||
/// <summary> | ||||
/// The graphics adapter on which the graphics device will be created. | ||||
/// </summary> | ||||
/// <remarks> | ||||
/// This is only valid on desktop systems where multiple graphics | ||||
/// adapters are possible. Defaults to <see cref="GraphicsAdapter.DefaultAdapter"/>. | ||||
/// </remarks> | ||||
public GraphicsAdapter Adapter | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
/// <summary> | ||||
/// The requested graphics device feature set. | ||||
/// </summary> | ||||
public GraphicsProfile GraphicsProfile | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
/// <summary> | ||||
/// The settings that define how graphics will be presented to the display. | ||||
/// </summary> | ||||
public PresentationParameters PresentationParameters | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
#endregion | ||||
#region Public Methods | ||||
public GraphicsDeviceInformation Clone() | ||||
{ | ||||
return new GraphicsDeviceInformation() | ||||
{ | ||||
Adapter = this.Adapter, | ||||
GraphicsProfile = this.GraphicsProfile, | ||||
PresentationParameters = this.PresentationParameters.Clone() | ||||
}; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||