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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Input/ButtonState.cs
26 lines | 543 B | text/x-csharp | CSharpLexer
26 lines | 543 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Input | ||||
{ | ||||
/// <summary> | ||||
/// Defines a button state for buttons of mouse, gamepad or joystick. | ||||
/// </summary> | ||||
public enum ButtonState | ||||
{ | ||||
/// <summary> | ||||
/// The button is released. | ||||
/// </summary> | ||||
Released, | ||||
/// <summary> | ||||
/// The button is pressed. | ||||
/// </summary> | ||||
Pressed | ||||
} | ||||
} | ||||