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Commit Description:
Use Game.Exit()....
Commit Description:
Use Game.Exit().
Using System.Exit() within Encompass classes causes a segfault.
On Windows, the game would hang when quitting.
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SpriteFontPlus/samples/SpriteFontPlus.Samples.TextureAtlasFull/SpriteFontPlus.Samples.TextureAtlasFull.csproj
23 lines | 644 B | text/plain | TextLexer
23 lines | 644 B | text/plain | TextLexer
r0 | <Project Sdk="Microsoft.NET.Sdk"> | |||
<PropertyGroup> | ||||
<OutputType>WinExe</OutputType> | ||||
<ApplicationIcon /> | ||||
<StartupObject /> | ||||
<TargetFramework>net45</TargetFramework> | ||||
<OutputPath>bin\MonoGame\$(Configuration)</OutputPath> | ||||
</PropertyGroup> | ||||
<ItemGroup> | ||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.1.189" /> | ||||
</ItemGroup> | ||||
<ItemGroup> | ||||
<ProjectReference Include="..\..\src\SpriteFontPlus.MonoGame.csproj" /> | ||||
</ItemGroup> | ||||
<ItemGroup> | ||||
<None Update="Fonts\DroidSans.ttf"> | ||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||||
</None> | ||||
</ItemGroup> | ||||
</Project> | ||||