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Commit Description:
Try alternative tile set.
Commit Description:
Try alternative tile set.
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isometric-park-fna/UI/Widgets.cs
67 lines | 2.2 KiB | text/x-csharp | CSharpLexer
Add Fact.
r413 using System; //FYI, this is where IntPtr comes from
using ImGuiNET;
using Num = System.Numerics;
namespace isometricparkfna.UI
{
public static class Widgets
{
//Relatively thin wrappers over common ImGui idioms
Fix style.
r462 #region basic_elements
Add Fact.
r413 public static void Tooltip(string text, Num.Vector2 relative_position)
{
if (ImGui.IsItemHovered())
{
var rect = ImGui.GetItemRectMax();
ImGui.SetNextWindowPos(rect + relative_position );
ImGui.BeginTooltip();
ImGui.Text(text);
ImGui.EndTooltip();
}
}
public static void Tooltip(string text)
{
Widgets.Tooltip(text, new Num.Vector2(15, 0));
}
Refactor out some widgets.
r479 public static void LabelTooltip(string label_text, string tooltip_text)
{
ImGui.TextDisabled(label_text);
Widgets.Tooltip(tooltip_text, new Num.Vector2(15, 0));
}
Add Fact.
r413 public static void Indicator(string text, Num.Vector4 color)
{
var dimensions = ImGui.CalcTextSize(text);
ImGui.PushStyleColor(ImGuiCol.Text, color);
//Found through trial and error:
ImGui.SetCursorPosX(ImGui.GetCursorPosX() -(dimensions.X + 10));
ImGui.Text(text);
ImGui.PopStyleColor();
}
public static void MapImage(ImGuiImageMap map, Num.Vector2 size, int image_index)
{
ImGui.Image(map.ImGuiTexture, size, map.GetSourceUVStart(image_index), map.GetSourceUVEnd(image_index), Num.Vector4.One, Num.Vector4.Zero); // Here, the previously loaded texture is used
}
Fix style.
r462 #endregion
Add Fact.
r413
//Widgets that are made up of the components defined above
Fix style.
r462 #region composite_widgets
Add Fact.
r413
public static void MapImageTooltip(ImGuiImageMap map, Num.Vector2 size, int image_index, string tooltip)
{
ImGui.Image(map.ImGuiTexture, size, map.GetSourceUVStart(image_index), map.GetSourceUVEnd(image_index), Num.Vector4.One, Num.Vector4.Zero); // Here, the previously loaded texture is used
Widgets.Tooltip(tooltip, Num.Vector2.Zero);
}
Fix style.
r462 #endregion
Add Fact.
r413 }
}