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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
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FNA/lib/FAudio/visualc-winrt/README
18 lines | 520 B | text/plain | TextLexer
18 lines | 520 B | text/plain | TextLexer
r0 | Building FAudio for UWP | |||
----------------------- | ||||
FAudio uses Visual Studio 2017 to build on Xbox One. | ||||
Dependencies | ||||
------------ | ||||
Before building, download SDL2's source code from SDL's website: | ||||
http://libsdl.org/download-2.0.php | ||||
After extracting the zip file, be sure to rename the directory to remove the | ||||
version number (for example, 'SDL2-2.0.8' should be 'SDL2'). | ||||
Compiling | ||||
--------- | ||||
1. Build SDL2/VisualC-WinRT/UWP_VS2015/SDL-UWP.sln | ||||
2. Build FAudio.sln | ||||
3. Grab FAudio.dll and SDL2.dll, ship it! | ||||