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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
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FNA/src/DisplayOrientation.cs
39 lines | 950 B | text/x-csharp | CSharpLexer
39 lines | 950 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework | ||||
{ | ||||
/// <summary> | ||||
/// Defines the orientation of the display. | ||||
/// </summary> | ||||
[Flags] | ||||
public enum DisplayOrientation | ||||
{ | ||||
/// <summary> | ||||
/// The default orientation. | ||||
/// </summary> | ||||
Default = 0, | ||||
/// <summary> | ||||
/// The display is rotated counterclockwise into a landscape orientation. Width is greater than height. | ||||
/// </summary> | ||||
LandscapeLeft = 1, | ||||
/// <summary> | ||||
/// The display is rotated clockwise into a landscape orientation. Width is greater than height. | ||||
/// </summary> | ||||
LandscapeRight = 2, | ||||
/// <summary> | ||||
/// The display is rotated as portrait, where height is greater than width. | ||||
/// </summary> | ||||
Portrait = 4 | ||||
} | ||||
} | ||||