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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
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FNA/src/NamespaceDocs.cs
39 lines | 890 B | text/x-csharp | CSharpLexer
39 lines | 890 B | text/x-csharp | CSharpLexer
r0 | /* FNA - XNA4 Reimplementation for Desktop Platforms | |||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
namespace Microsoft.Xna.Framework.Input | ||||
{ | ||||
/// <summary> | ||||
/// Provides functionality to handle input from keyboards, mice, gamepads, etc. | ||||
/// </summary> | ||||
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | ||||
class NamespaceDoc | ||||
{ | ||||
} | ||||
} | ||||
namespace Microsoft.Xna.Framework.Audio | ||||
{ | ||||
/// <summary> | ||||
/// Support for playing sound effects and XACT audio. | ||||
/// </summary> | ||||
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | ||||
class NamespaceDoc | ||||
{ | ||||
} | ||||
} | ||||
namespace Microsoft.Xna.Framework.Content | ||||
{ | ||||
/// <summary> | ||||
/// The runtime support for loading content pipeline content. | ||||
/// </summary> | ||||
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | ||||
class NamespaceDoc | ||||
{ | ||||
} | ||||
} | ||||