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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
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FNA/src/Utilities/XamarinHelper.cs
25 lines | 524 B | text/x-csharp | CSharpLexer
25 lines | 524 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
// This is a dummy namespace needed for Xamarin iOS/tvOS AOT compilation | ||||
namespace ObjCRuntime | ||||
{ | ||||
[AttributeUsage(AttributeTargets.Method)] | ||||
class MonoPInvokeCallbackAttribute : Attribute | ||||
{ | ||||
public MonoPInvokeCallbackAttribute(Type t) | ||||
{ | ||||
} | ||||
} | ||||
} | ||||