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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
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ImGui.NET/Generated/ImColor.gen.cs
48 lines | 1.7 KiB | text/x-csharp | CSharpLexer
48 lines | 1.7 KiB | text/x-csharp | CSharpLexer
r16 | using System; | |||
using System.Numerics; | ||||
using System.Runtime.CompilerServices; | ||||
using System.Text; | ||||
namespace ImGuiNET | ||||
{ | ||||
public unsafe partial struct ImColor | ||||
{ | ||||
public Vector4 Value; | ||||
} | ||||
public unsafe partial struct ImColorPtr | ||||
{ | ||||
public ImColor* NativePtr { get; } | ||||
public ImColorPtr(ImColor* nativePtr) => NativePtr = nativePtr; | ||||
public ImColorPtr(IntPtr nativePtr) => NativePtr = (ImColor*)nativePtr; | ||||
public static implicit operator ImColorPtr(ImColor* nativePtr) => new ImColorPtr(nativePtr); | ||||
public static implicit operator ImColor* (ImColorPtr wrappedPtr) => wrappedPtr.NativePtr; | ||||
public static implicit operator ImColorPtr(IntPtr nativePtr) => new ImColorPtr(nativePtr); | ||||
public ref Vector4 Value => ref Unsafe.AsRef<Vector4>(&NativePtr->Value); | ||||
public void Destroy() | ||||
{ | ||||
ImGuiNative.ImColor_destroy((ImColor*)(NativePtr)); | ||||
} | ||||
public ImColor HSV(float h, float s, float v) | ||||
{ | ||||
ImColor __retval; | ||||
float a = 1.0f; | ||||
r503 | ImGuiNative.ImColor_HSV(&__retval, h, s, v, a); | |||
r16 | return __retval; | |||
} | ||||
public ImColor HSV(float h, float s, float v, float a) | ||||
{ | ||||
ImColor __retval; | ||||
r503 | ImGuiNative.ImColor_HSV(&__retval, h, s, v, a); | |||
r16 | return __retval; | |||
} | ||||
public void SetHSV(float h, float s, float v) | ||||
{ | ||||
float a = 1.0f; | ||||
ImGuiNative.ImColor_SetHSV((ImColor*)(NativePtr), h, s, v, a); | ||||
} | ||||
public void SetHSV(float h, float s, float v, float a) | ||||
{ | ||||
ImGuiNative.ImColor_SetHSV((ImColor*)(NativePtr), h, s, v, a); | ||||
} | ||||
} | ||||
} | ||||