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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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ImGui.NET/Generated/ImDrawVert.gen.cs
26 lines | 1.0 KiB | text/x-csharp | CSharpLexer
Add ImGui.
r16 using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImDrawVert
{
public Vector2 pos;
public Vector2 uv;
public uint col;
}
public unsafe partial struct ImDrawVertPtr
{
public ImDrawVert* NativePtr { get; }
public ImDrawVertPtr(ImDrawVert* nativePtr) => NativePtr = nativePtr;
public ImDrawVertPtr(IntPtr nativePtr) => NativePtr = (ImDrawVert*)nativePtr;
public static implicit operator ImDrawVertPtr(ImDrawVert* nativePtr) => new ImDrawVertPtr(nativePtr);
public static implicit operator ImDrawVert* (ImDrawVertPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImDrawVertPtr(IntPtr nativePtr) => new ImDrawVertPtr(nativePtr);
public ref Vector2 pos => ref Unsafe.AsRef<Vector2>(&NativePtr->pos);
public ref Vector2 uv => ref Unsafe.AsRef<Vector2>(&NativePtr->uv);
public ref uint col => ref Unsafe.AsRef<uint>(&NativePtr->col);
}
}