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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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ImGui.NET/Generated/ImGuiTextRange.gen.cs
40 lines | 1.6 KiB | text/x-csharp | CSharpLexer
Add ImGui.
r16 using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiTextRange
{
public byte* b;
public byte* e;
}
public unsafe partial struct ImGuiTextRangePtr
{
public ImGuiTextRange* NativePtr { get; }
public ImGuiTextRangePtr(ImGuiTextRange* nativePtr) => NativePtr = nativePtr;
public ImGuiTextRangePtr(IntPtr nativePtr) => NativePtr = (ImGuiTextRange*)nativePtr;
public static implicit operator ImGuiTextRangePtr(ImGuiTextRange* nativePtr) => new ImGuiTextRangePtr(nativePtr);
public static implicit operator ImGuiTextRange* (ImGuiTextRangePtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiTextRangePtr(IntPtr nativePtr) => new ImGuiTextRangePtr(nativePtr);
public IntPtr b { get => (IntPtr)NativePtr->b; set => NativePtr->b = (byte*)value; }
public IntPtr e { get => (IntPtr)NativePtr->e; set => NativePtr->e = (byte*)value; }
public void Destroy()
{
ImGuiNative.ImGuiTextRange_destroy((ImGuiTextRange*)(NativePtr));
}
public bool empty()
{
byte ret = ImGuiNative.ImGuiTextRange_empty((ImGuiTextRange*)(NativePtr));
return ret != 0;
}
public void split(byte separator, out ImVector @out)
{
fixed (ImVector* native_out = &@out)
{
ImGuiNative.ImGuiTextRange_split((ImGuiTextRange*)(NativePtr), separator, native_out);
}
}
}
}