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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
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ImGui.NET/Generated/ImGuiTreeNodeFlags.gen.cs
23 lines | 524 B | text/x-csharp | CSharpLexer
23 lines | 524 B | text/x-csharp | CSharpLexer
r16 | namespace ImGuiNET | |||
{ | ||||
[System.Flags] | ||||
public enum ImGuiTreeNodeFlags | ||||
{ | ||||
None = 0, | ||||
r503 | Selected = 1, | |||
Framed = 2, | ||||
AllowItemOverlap = 4, | ||||
NoTreePushOnOpen = 8, | ||||
NoAutoOpenOnLog = 16, | ||||
DefaultOpen = 32, | ||||
OpenOnDoubleClick = 64, | ||||
OpenOnArrow = 128, | ||||
Leaf = 256, | ||||
Bullet = 512, | ||||
FramePadding = 1024, | ||||
SpanAvailWidth = 2048, | ||||
SpanFullWidth = 4096, | ||||
NavLeftJumpsBackHere = 8192, | ||||
CollapsingHeader = 26, | ||||
r16 | } | |||
} | ||||