Show More
Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
File last commit:
Show/Diff file:
Action:
ImGui.NET/Generated/ImGuiWindowClass.gen.cs
40 lines | 2.3 KiB | text/x-csharp | CSharpLexer
Add ImGui.
r16 using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Text;
namespace ImGuiNET
{
public unsafe partial struct ImGuiWindowClass
{
public uint ClassId;
public uint ParentViewportId;
public ImGuiViewportFlags ViewportFlagsOverrideSet;
public ImGuiViewportFlags ViewportFlagsOverrideClear;
Get really basic graph working.
r503 public ImGuiTabItemFlags TabItemFlagsOverrideSet;
Add ImGui.
r16 public ImGuiDockNodeFlags DockNodeFlagsOverrideSet;
public byte DockingAlwaysTabBar;
public byte DockingAllowUnclassed;
}
public unsafe partial struct ImGuiWindowClassPtr
{
public ImGuiWindowClass* NativePtr { get; }
public ImGuiWindowClassPtr(ImGuiWindowClass* nativePtr) => NativePtr = nativePtr;
public ImGuiWindowClassPtr(IntPtr nativePtr) => NativePtr = (ImGuiWindowClass*)nativePtr;
public static implicit operator ImGuiWindowClassPtr(ImGuiWindowClass* nativePtr) => new ImGuiWindowClassPtr(nativePtr);
public static implicit operator ImGuiWindowClass* (ImGuiWindowClassPtr wrappedPtr) => wrappedPtr.NativePtr;
public static implicit operator ImGuiWindowClassPtr(IntPtr nativePtr) => new ImGuiWindowClassPtr(nativePtr);
public ref uint ClassId => ref Unsafe.AsRef<uint>(&NativePtr->ClassId);
public ref uint ParentViewportId => ref Unsafe.AsRef<uint>(&NativePtr->ParentViewportId);
public ref ImGuiViewportFlags ViewportFlagsOverrideSet => ref Unsafe.AsRef<ImGuiViewportFlags>(&NativePtr->ViewportFlagsOverrideSet);
public ref ImGuiViewportFlags ViewportFlagsOverrideClear => ref Unsafe.AsRef<ImGuiViewportFlags>(&NativePtr->ViewportFlagsOverrideClear);
Get really basic graph working.
r503 public ref ImGuiTabItemFlags TabItemFlagsOverrideSet => ref Unsafe.AsRef<ImGuiTabItemFlags>(&NativePtr->TabItemFlagsOverrideSet);
Add ImGui.
r16 public ref ImGuiDockNodeFlags DockNodeFlagsOverrideSet => ref Unsafe.AsRef<ImGuiDockNodeFlags>(&NativePtr->DockNodeFlagsOverrideSet);
public ref bool DockingAlwaysTabBar => ref Unsafe.AsRef<bool>(&NativePtr->DockingAlwaysTabBar);
public ref bool DockingAllowUnclassed => ref Unsafe.AsRef<bool>(&NativePtr->DockingAllowUnclassed);
public void Destroy()
{
ImGuiNative.ImGuiWindowClass_destroy((ImGuiWindowClass*)(NativePtr));
}
}
}