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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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ImGui.NET/NullTerminatedString.cs
29 lines | 621 B | text/x-csharp | CSharpLexer
Add ImGui.
r16 using System.Text;
namespace ImGuiNET
{
public unsafe struct NullTerminatedString
{
public readonly byte* Data;
public NullTerminatedString(byte* data)
{
Data = data;
}
public override string ToString()
{
int length = 0;
byte* ptr = Data;
while (*ptr != 0)
{
length += 1;
ptr += 1;
}
return Encoding.ASCII.GetString(Data, length);
}
public static implicit operator string(NullTerminatedString nts) => nts.ToString();
}
}