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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed. Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary when there's no tick. Might be some room to tweak, like doing these updates only when preserves change. Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms). When the map is filled up with preserve, about 35ms and 9ms. With a handful of cells, it's more like 0.8ms (before JIT optimizes most of it away).
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SpriteFontPlus/copy_zip_package_files.bat
11 lines | 346 B | application/x-msdownload | BatchLexer
Early working version (including all dependencies, lol).
r0 rem delete existing
rmdir "ZipPackage" /Q /S
rem Create required folders
mkdir "ZipPackage"
mkdir "ZipPackage\MonoGame"
set "CONFIGURATION=Release\net45"
rem Copy output files
copy "src\bin\MonoGame\%CONFIGURATION%\SpriteFontPlus.dll" "ZipPackage\MonoGame" /Y
copy "src\bin\MonoGame\%CONFIGURATION%\SpriteFontPlus.pdb" "ZipPackage\MonoGame" /Y