Show More
Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
References:
File last commit:
Show/Diff file:
Action:
SpriteFontPlus/samples/SpriteFontPlus.Samples.DynamicSpriteFont/SpriteFontPlus.Samples.DynamicSpriteFont.MonoGame.csproj
29 lines | 894 B | text/plain | TextLexer
29 lines | 894 B | text/plain | TextLexer
r0 | <Project Sdk="Microsoft.NET.Sdk"> | |||
<PropertyGroup> | ||||
<OutputType>WinExe</OutputType> | ||||
<ApplicationIcon /> | ||||
<StartupObject /> | ||||
<TargetFramework>net45</TargetFramework> | ||||
<OutputPath>bin\MonoGame\$(Configuration)</OutputPath> | ||||
</PropertyGroup> | ||||
<ItemGroup> | ||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.1.189" /> | ||||
</ItemGroup> | ||||
<ItemGroup> | ||||
<ProjectReference Include="..\..\src\SpriteFontPlus.MonoGame.csproj" /> | ||||
</ItemGroup> | ||||
<ItemGroup> | ||||
<None Update="Fonts\DroidSans.ttf"> | ||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||||
</None> | ||||
<None Update="Fonts\DroidSansJapanese.ttf"> | ||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||||
</None> | ||||
<None Update="Fonts\Symbola-Emoji.ttf"> | ||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> | ||||
</None> | ||||
</ItemGroup> | ||||
</Project> | ||||