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Commit Description:
Optimize PreserveCounts and only recalculate when needed....
Commit Description:
Optimize PreserveCounts and only recalculate when needed.
Previously would recalculate preservecounts every Update call (~1 per frame), which isn't necessary
when there's no tick. Might be some room to tweak, like doing these updates only when preserves change.
Some measurements: This takes about 30ms versus the .25 ms with no preserve (then like .0002ms).
When the map is filled up with preserve, about 35ms and 9ms. With a handful of
cells, it's more like 0.8ms (before JIT optimizes most of it away).
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fnalibs/README.txt
16 lines | 514 B | text/plain | TextLexer
16 lines | 514 B | text/plain | TextLexer
r0 | This is fnalibs, an archive containing the native libraries used by FNA. | |||
These are the folders included: | ||||
- x86: 32-bit Windows | ||||
- x64: 64-bit Windows | ||||
- lib64: Linux (64-bit only) | ||||
- osx: macOS (64-bit only) | ||||
The library dependency list is as follows: | ||||
- SDL2, used as the platform layer | ||||
- MojoShader, used in the Graphics namespace | ||||
- FAudio, used in the Audio/Media namespaces | ||||
- SDL2_image, only used for Texture2D.FromStream and Texture2D.SaveAsPng/Jpeg | ||||
- libtheorafile, only used for VideoPlayer | ||||