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Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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FNA/abi/Microsoft.Xna.Framework.Storage.cs
5 lines | 402 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 using System.Reflection;
using System.Runtime.CompilerServices;
[assembly: AssemblyVersion("4.0.0.0")]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Storage.StorageDevice))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Storage.StorageContainer))]
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Storage.StorageDeviceNotConnectedException))]