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Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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ImPlot.NET/Generated/ImPlotAxisFlags.gen.cs
19 lines | 359 B | text/x-csharp | CSharpLexer
Include implot.
r505 namespace ImPlotNET
{
[System.Flags]
public enum ImPlotAxisFlags
{
None = 0,
NoLabel = 1,
NoGridLines = 2,
NoTickMarks = 4,
NoTickLabels = 8,
LogScale = 16,
Time = 32,
Invert = 64,
LockMin = 128,
LockMax = 256,
Lock = 384,
NoDecorations = 15,
}
}