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Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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ImPlot.NET/Generated/ImPlotColormap.gen.cs
18 lines | 296 B | text/x-csharp | CSharpLexer
Include implot.
r505 namespace ImPlotNET
{
public enum ImPlotColormap
{
Default = 0,
Deep = 1,
Dark = 2,
Pastel = 3,
Paired = 4,
Viridis = 5,
Plasma = 6,
Hot = 7,
Cool = 8,
Pink = 9,
Jet = 10,
COUNT = 11,
}
}