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Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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ImPlot.NET/Generated/ImPlotMarker.gen.cs
18 lines | 295 B | text/x-csharp | CSharpLexer
Include implot.
r505 namespace ImPlotNET
{
public enum ImPlotMarker
{
None = -1,
Circle = 0,
Square = 1,
Diamond = 2,
Up = 3,
Down = 4,
Left = 5,
Right = 6,
Cross = 7,
Plus = 8,
Asterisk = 9,
COUNT = 10,
}
}