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Commit Description:
Tweak some settings...
Commit Description:
Tweak some settings
Make upkeep more expensive, planting/clearing cheaper, and large corporate
contracts take up more land.
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FNA/src/Graphics/Effect/EffectTechnique.cs
66 lines | 1011 B | text/x-csharp | CSharpLexer
66 lines | 1011 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
public sealed class EffectTechnique | ||||
{ | ||||
#region Public Properties | ||||
public string Name | ||||
{ | ||||
get; | ||||
private set; | ||||
} | ||||
public EffectPassCollection Passes | ||||
{ | ||||
get; | ||||
private set; | ||||
} | ||||
public EffectAnnotationCollection Annotations | ||||
{ | ||||
get; | ||||
private set; | ||||
} | ||||
#endregion | ||||
#region Internal Properties | ||||
internal IntPtr TechniquePointer | ||||
{ | ||||
get; | ||||
private set; | ||||
} | ||||
#endregion | ||||
#region Internal Constructor | ||||
internal EffectTechnique( | ||||
string name, | ||||
IntPtr pointer, | ||||
EffectPassCollection passes, | ||||
EffectAnnotationCollection annotations | ||||
) { | ||||
Name = name; | ||||
Passes = passes; | ||||
Annotations = annotations; | ||||
TechniquePointer = pointer; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||