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Commit Description:
Dialog tweaks and update swear list....
Commit Description:
Dialog tweaks and update swear list. Keep the list of swears to censor up to date, lol.
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FNA/src/Graphics/IRenderTarget.cs
89 lines | 1.7 KiB | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
Upgrade FNA to 22.12...
r690 * Copyright 2009-2022 Ethan Lee and the MonoGame Team
Early working version (including all dependencies, lol).
r0 *
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
Upgrade FNA to 22.12...
r690 #region Using Statements
using System;
#endregion
Early working version (including all dependencies, lol).
r0 namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Represents a render target.
/// </summary>
internal interface IRenderTarget
{
/// <summary>
/// Gets the width of the render target in pixels
/// </summary>
/// <value>The width of the render target in pixels.</value>
int Width
{
get;
}
/// <summary>
/// Gets the height of the render target in pixels
/// </summary>
/// <value>The height of the render target in pixels.</value>
int Height
{
get;
}
/// <summary>
Upgrade FNA to 22.12...
r690 /// Gets the mip level count of the render target
/// </summary>
/// <value>The number of mip levels in the render target.</value>
int LevelCount
{
get;
}
/// <summary>
Early working version (including all dependencies, lol).
r0 /// Gets the usage mode of the render target.
/// </summary>
/// <value>The usage mode of the render target.</value>
RenderTargetUsage RenderTargetUsage
{
get;
}
/// <summary>
/// Gets the DepthFormat of the depth-stencil buffer.
/// </summary>
/// <value>The DepthFormat of the DepthStencilBuffer.</value>
DepthFormat DepthStencilFormat
{
get;
}
/// <summary>
/// Gets the handle of the depth-stencil buffer.
/// </summary>
/// <value>The depth-stencil buffer handle.</value>
Upgrade FNA to 22.12...
r690 IntPtr DepthStencilBuffer
Early working version (including all dependencies, lol).
r0 {
get;
}
/// <summary>
/// Gets the handle of the color buffer.
/// </summary>
/// <value>The color buffer handle.</value>
Upgrade FNA to 22.12...
r690 IntPtr ColorBuffer
Early working version (including all dependencies, lol).
r0 {
get;
}
int MultiSampleCount
{
get;
}
}
}