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Commit Description:
Rename constant to something clearer.
Commit Description:
Rename constant to something clearer.
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FNA/src/Content/ContentReaders/EnvironmentMapEffectReader.cs
38 lines | 1.1 KiB | text/x-csharp | CSharpLexer
38 lines | 1.1 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
r690 | * Copyright 2009-2022 Ethan Lee and the MonoGame Team | |||
r0 | * | |||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using Microsoft.Xna.Framework.Graphics; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Content | ||||
{ | ||||
class EnvironmentMapEffectReader : ContentTypeReader<EnvironmentMapEffect> | ||||
{ | ||||
#region Protected Read Method | ||||
protected internal override EnvironmentMapEffect Read( | ||||
ContentReader input, | ||||
EnvironmentMapEffect existingInstance | ||||
) { | ||||
EnvironmentMapEffect effect = new EnvironmentMapEffect(input.ContentManager.GetGraphicsDevice()); | ||||
effect.Texture = input.ReadExternalReference<Texture>() as Texture2D; | ||||
effect.EnvironmentMap = input.ReadExternalReference<TextureCube>() as TextureCube; | ||||
effect.EnvironmentMapAmount = input.ReadSingle(); | ||||
effect.EnvironmentMapSpecular = input.ReadVector3(); | ||||
effect.FresnelFactor = input.ReadSingle(); | ||||
effect.DiffuseColor = input.ReadVector3(); | ||||
effect.EmissiveColor = input.ReadVector3(); | ||||
effect.Alpha = input.ReadSingle(); | ||||
return effect; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||