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FNA/lib/FAudio/utils/uicommon/imstb_rectpack.h
639 lines | 20.1 KiB | text/x-c | ObjectiveCLexer
639 lines | 20.1 KiB | text/x-c | ObjectiveCLexer
r0 | // [DEAR IMGUI] | |||
// This is a slightly modified version of stb_rect_pack.h 1.00. | ||||
// Those changes would need to be pushed into nothings/stb: | ||||
// - Added STBRP__CDECL | ||||
// Grep for [DEAR IMGUI] to find the changes. | ||||
// stb_rect_pack.h - v1.00 - public domain - rectangle packing | ||||
// Sean Barrett 2014 | ||||
// | ||||
// Useful for e.g. packing rectangular textures into an atlas. | ||||
// Does not do rotation. | ||||
// | ||||
// Not necessarily the awesomest packing method, but better than | ||||
// the totally naive one in stb_truetype (which is primarily what | ||||
// this is meant to replace). | ||||
// | ||||
// Has only had a few tests run, may have issues. | ||||
// | ||||
// More docs to come. | ||||
// | ||||
// No memory allocations; uses qsort() and assert() from stdlib. | ||||
// Can override those by defining STBRP_SORT and STBRP_ASSERT. | ||||
// | ||||
// This library currently uses the Skyline Bottom-Left algorithm. | ||||
// | ||||
// Please note: better rectangle packers are welcome! Please | ||||
// implement them to the same API, but with a different init | ||||
// function. | ||||
// | ||||
// Credits | ||||
// | ||||
// Library | ||||
// Sean Barrett | ||||
// Minor features | ||||
// Martins Mozeiko | ||||
// github:IntellectualKitty | ||||
// | ||||
// Bugfixes / warning fixes | ||||
// Jeremy Jaussaud | ||||
// Fabian Giesen | ||||
// | ||||
// Version history: | ||||
// | ||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles | ||||
// 0.99 (2019-02-07) warning fixes | ||||
// 0.11 (2017-03-03) return packing success/fail result | ||||
// 0.10 (2016-10-25) remove cast-away-const to avoid warnings | ||||
// 0.09 (2016-08-27) fix compiler warnings | ||||
// 0.08 (2015-09-13) really fix bug with empty rects (w=0 or h=0) | ||||
// 0.07 (2015-09-13) fix bug with empty rects (w=0 or h=0) | ||||
// 0.06 (2015-04-15) added STBRP_SORT to allow replacing qsort | ||||
// 0.05: added STBRP_ASSERT to allow replacing assert | ||||
// 0.04: fixed minor bug in STBRP_LARGE_RECTS support | ||||
// 0.01: initial release | ||||
// | ||||
// LICENSE | ||||
// | ||||
// See end of file for license information. | ||||
////////////////////////////////////////////////////////////////////////////// | ||||
// | ||||
// INCLUDE SECTION | ||||
// | ||||
#ifndef STB_INCLUDE_STB_RECT_PACK_H | ||||
#define STB_INCLUDE_STB_RECT_PACK_H | ||||
#define STB_RECT_PACK_VERSION 1 | ||||
#ifdef STBRP_STATIC | ||||
#define STBRP_DEF static | ||||
#else | ||||
#define STBRP_DEF extern | ||||
#endif | ||||
#ifdef __cplusplus | ||||
extern "C" { | ||||
#endif | ||||
typedef struct stbrp_context stbrp_context; | ||||
typedef struct stbrp_node stbrp_node; | ||||
typedef struct stbrp_rect stbrp_rect; | ||||
#ifdef STBRP_LARGE_RECTS | ||||
typedef int stbrp_coord; | ||||
#else | ||||
typedef unsigned short stbrp_coord; | ||||
#endif | ||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); | ||||
// Assign packed locations to rectangles. The rectangles are of type | ||||
// 'stbrp_rect' defined below, stored in the array 'rects', and there | ||||
// are 'num_rects' many of them. | ||||
// | ||||
// Rectangles which are successfully packed have the 'was_packed' flag | ||||
// set to a non-zero value and 'x' and 'y' store the minimum location | ||||
// on each axis (i.e. bottom-left in cartesian coordinates, top-left | ||||
// if you imagine y increasing downwards). Rectangles which do not fit | ||||
// have the 'was_packed' flag set to 0. | ||||
// | ||||
// You should not try to access the 'rects' array from another thread | ||||
// while this function is running, as the function temporarily reorders | ||||
// the array while it executes. | ||||
// | ||||
// To pack into another rectangle, you need to call stbrp_init_target | ||||
// again. To continue packing into the same rectangle, you can call | ||||
// this function again. Calling this multiple times with multiple rect | ||||
// arrays will probably produce worse packing results than calling it | ||||
// a single time with the full rectangle array, but the option is | ||||
// available. | ||||
// | ||||
// The function returns 1 if all of the rectangles were successfully | ||||
// packed and 0 otherwise. | ||||
struct stbrp_rect | ||||
{ | ||||
// reserved for your use: | ||||
int id; | ||||
// input: | ||||
stbrp_coord w, h; | ||||
// output: | ||||
stbrp_coord x, y; | ||||
int was_packed; // non-zero if valid packing | ||||
}; // 16 bytes, nominally | ||||
STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); | ||||
// Initialize a rectangle packer to: | ||||
// pack a rectangle that is 'width' by 'height' in dimensions | ||||
// using temporary storage provided by the array 'nodes', which is 'num_nodes' long | ||||
// | ||||
// You must call this function every time you start packing into a new target. | ||||
// | ||||
// There is no "shutdown" function. The 'nodes' memory must stay valid for | ||||
// the following stbrp_pack_rects() call (or calls), but can be freed after | ||||
// the call (or calls) finish. | ||||
// | ||||
// Note: to guarantee best results, either: | ||||
// 1. make sure 'num_nodes' >= 'width' | ||||
// or 2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1' | ||||
// | ||||
// If you don't do either of the above things, widths will be quantized to multiples | ||||
// of small integers to guarantee the algorithm doesn't run out of temporary storage. | ||||
// | ||||
// If you do #2, then the non-quantized algorithm will be used, but the algorithm | ||||
// may run out of temporary storage and be unable to pack some rectangles. | ||||
STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); | ||||
// Optionally call this function after init but before doing any packing to | ||||
// change the handling of the out-of-temp-memory scenario, described above. | ||||
// If you call init again, this will be reset to the default (false). | ||||
STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); | ||||
// Optionally select which packing heuristic the library should use. Different | ||||
// heuristics will produce better/worse results for different data sets. | ||||
// If you call init again, this will be reset to the default. | ||||
enum | ||||
{ | ||||
STBRP_HEURISTIC_Skyline_default=0, | ||||
STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, | ||||
STBRP_HEURISTIC_Skyline_BF_sortHeight | ||||
}; | ||||
////////////////////////////////////////////////////////////////////////////// | ||||
// | ||||
// the details of the following structures don't matter to you, but they must | ||||
// be visible so you can handle the memory allocations for them | ||||
struct stbrp_node | ||||
{ | ||||
stbrp_coord x,y; | ||||
stbrp_node *next; | ||||
}; | ||||
struct stbrp_context | ||||
{ | ||||
int width; | ||||
int height; | ||||
int align; | ||||
int init_mode; | ||||
int heuristic; | ||||
int num_nodes; | ||||
stbrp_node *active_head; | ||||
stbrp_node *free_head; | ||||
stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2' | ||||
}; | ||||
#ifdef __cplusplus | ||||
} | ||||
#endif | ||||
#endif | ||||
////////////////////////////////////////////////////////////////////////////// | ||||
// | ||||
// IMPLEMENTATION SECTION | ||||
// | ||||
#ifdef STB_RECT_PACK_IMPLEMENTATION | ||||
#ifndef STBRP_SORT | ||||
#include <stdlib.h> | ||||
#define STBRP_SORT qsort | ||||
#endif | ||||
#ifndef STBRP_ASSERT | ||||
#include <assert.h> | ||||
#define STBRP_ASSERT assert | ||||
#endif | ||||
// [DEAR IMGUI] Added STBRP__CDECL | ||||
#ifdef _MSC_VER | ||||
#define STBRP__NOTUSED(v) (void)(v) | ||||
#define STBRP__CDECL __cdecl | ||||
#else | ||||
#define STBRP__NOTUSED(v) (void)sizeof(v) | ||||
#define STBRP__CDECL | ||||
#endif | ||||
enum | ||||
{ | ||||
STBRP__INIT_skyline = 1 | ||||
}; | ||||
STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) | ||||
{ | ||||
switch (context->init_mode) { | ||||
case STBRP__INIT_skyline: | ||||
STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); | ||||
context->heuristic = heuristic; | ||||
break; | ||||
default: | ||||
STBRP_ASSERT(0); | ||||
} | ||||
} | ||||
STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) | ||||
{ | ||||
if (allow_out_of_mem) | ||||
// if it's ok to run out of memory, then don't bother aligning them; | ||||
// this gives better packing, but may fail due to OOM (even though | ||||
// the rectangles easily fit). @TODO a smarter approach would be to only | ||||
// quantize once we've hit OOM, then we could get rid of this parameter. | ||||
context->align = 1; | ||||
else { | ||||
// if it's not ok to run out of memory, then quantize the widths | ||||
// so that num_nodes is always enough nodes. | ||||
// | ||||
// I.e. num_nodes * align >= width | ||||
// align >= width / num_nodes | ||||
// align = ceil(width/num_nodes) | ||||
context->align = (context->width + context->num_nodes-1) / context->num_nodes; | ||||
} | ||||
} | ||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) | ||||
{ | ||||
int i; | ||||
#ifndef STBRP_LARGE_RECTS | ||||
STBRP_ASSERT(width <= 0xffff && height <= 0xffff); | ||||
#endif | ||||
for (i=0; i < num_nodes-1; ++i) | ||||
nodes[i].next = &nodes[i+1]; | ||||
nodes[i].next = NULL; | ||||
context->init_mode = STBRP__INIT_skyline; | ||||
context->heuristic = STBRP_HEURISTIC_Skyline_default; | ||||
context->free_head = &nodes[0]; | ||||
context->active_head = &context->extra[0]; | ||||
context->width = width; | ||||
context->height = height; | ||||
context->num_nodes = num_nodes; | ||||
stbrp_setup_allow_out_of_mem(context, 0); | ||||
// node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly) | ||||
context->extra[0].x = 0; | ||||
context->extra[0].y = 0; | ||||
context->extra[0].next = &context->extra[1]; | ||||
context->extra[1].x = (stbrp_coord) width; | ||||
#ifdef STBRP_LARGE_RECTS | ||||
context->extra[1].y = (1<<30); | ||||
#else | ||||
context->extra[1].y = 65535; | ||||
#endif | ||||
context->extra[1].next = NULL; | ||||
} | ||||
// find minimum y position if it starts at x1 | ||||
static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) | ||||
{ | ||||
stbrp_node *node = first; | ||||
int x1 = x0 + width; | ||||
int min_y, visited_width, waste_area; | ||||
STBRP__NOTUSED(c); | ||||
STBRP_ASSERT(first->x <= x0); | ||||
#if 0 | ||||
// skip in case we're past the node | ||||
while (node->next->x <= x0) | ||||
++node; | ||||
#else | ||||
STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency | ||||
#endif | ||||
STBRP_ASSERT(node->x <= x0); | ||||
min_y = 0; | ||||
waste_area = 0; | ||||
visited_width = 0; | ||||
while (node->x < x1) { | ||||
if (node->y > min_y) { | ||||
// raise min_y higher. | ||||
// we've accounted for all waste up to min_y, | ||||
// but we'll now add more waste for everything we've visted | ||||
waste_area += visited_width * (node->y - min_y); | ||||
min_y = node->y; | ||||
// the first time through, visited_width might be reduced | ||||
if (node->x < x0) | ||||
visited_width += node->next->x - x0; | ||||
else | ||||
visited_width += node->next->x - node->x; | ||||
} else { | ||||
// add waste area | ||||
int under_width = node->next->x - node->x; | ||||
if (under_width + visited_width > width) | ||||
under_width = width - visited_width; | ||||
waste_area += under_width * (min_y - node->y); | ||||
visited_width += under_width; | ||||
} | ||||
node = node->next; | ||||
} | ||||
*pwaste = waste_area; | ||||
return min_y; | ||||
} | ||||
typedef struct | ||||
{ | ||||
int x,y; | ||||
stbrp_node **prev_link; | ||||
} stbrp__findresult; | ||||
static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) | ||||
{ | ||||
int best_waste = (1<<30), best_x, best_y = (1 << 30); | ||||
stbrp__findresult fr; | ||||
stbrp_node **prev, *node, *tail, **best = NULL; | ||||
// align to multiple of c->align | ||||
width = (width + c->align - 1); | ||||
width -= width % c->align; | ||||
STBRP_ASSERT(width % c->align == 0); | ||||
// if it can't possibly fit, bail immediately | ||||
if (width > c->width || height > c->height) { | ||||
fr.prev_link = NULL; | ||||
fr.x = fr.y = 0; | ||||
return fr; | ||||
} | ||||
node = c->active_head; | ||||
prev = &c->active_head; | ||||
while (node->x + width <= c->width) { | ||||
int y,waste; | ||||
y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); | ||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL | ||||
// bottom left | ||||
if (y < best_y) { | ||||
best_y = y; | ||||
best = prev; | ||||
} | ||||
} else { | ||||
// best-fit | ||||
if (y + height <= c->height) { | ||||
// can only use it if it first vertically | ||||
if (y < best_y || (y == best_y && waste < best_waste)) { | ||||
best_y = y; | ||||
best_waste = waste; | ||||
best = prev; | ||||
} | ||||
} | ||||
} | ||||
prev = &node->next; | ||||
node = node->next; | ||||
} | ||||
best_x = (best == NULL) ? 0 : (*best)->x; | ||||
// if doing best-fit (BF), we also have to try aligning right edge to each node position | ||||
// | ||||
// e.g, if fitting | ||||
// | ||||
// ____________________ | ||||
// |____________________| | ||||
// | ||||
// into | ||||
// | ||||
// | | | ||||
// | ____________| | ||||
// |____________| | ||||
// | ||||
// then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned | ||||
// | ||||
// This makes BF take about 2x the time | ||||
if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { | ||||
tail = c->active_head; | ||||
node = c->active_head; | ||||
prev = &c->active_head; | ||||
// find first node that's admissible | ||||
while (tail->x < width) | ||||
tail = tail->next; | ||||
while (tail) { | ||||
int xpos = tail->x - width; | ||||
int y,waste; | ||||
STBRP_ASSERT(xpos >= 0); | ||||
// find the left position that matches this | ||||
while (node->next->x <= xpos) { | ||||
prev = &node->next; | ||||
node = node->next; | ||||
} | ||||
STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); | ||||
y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); | ||||
if (y + height <= c->height) { | ||||
if (y <= best_y) { | ||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { | ||||
best_x = xpos; | ||||
STBRP_ASSERT(y <= best_y); | ||||
best_y = y; | ||||
best_waste = waste; | ||||
best = prev; | ||||
} | ||||
} | ||||
} | ||||
tail = tail->next; | ||||
} | ||||
} | ||||
fr.prev_link = best; | ||||
fr.x = best_x; | ||||
fr.y = best_y; | ||||
return fr; | ||||
} | ||||
static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) | ||||
{ | ||||
// find best position according to heuristic | ||||
stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); | ||||
stbrp_node *node, *cur; | ||||
// bail if: | ||||
// 1. it failed | ||||
// 2. the best node doesn't fit (we don't always check this) | ||||
// 3. we're out of memory | ||||
if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { | ||||
res.prev_link = NULL; | ||||
return res; | ||||
} | ||||
// on success, create new node | ||||
node = context->free_head; | ||||
node->x = (stbrp_coord) res.x; | ||||
node->y = (stbrp_coord) (res.y + height); | ||||
context->free_head = node->next; | ||||
// insert the new node into the right starting point, and | ||||
// let 'cur' point to the remaining nodes needing to be | ||||
// stiched back in | ||||
cur = *res.prev_link; | ||||
if (cur->x < res.x) { | ||||
// preserve the existing one, so start testing with the next one | ||||
stbrp_node *next = cur->next; | ||||
cur->next = node; | ||||
cur = next; | ||||
} else { | ||||
*res.prev_link = node; | ||||
} | ||||
// from here, traverse cur and free the nodes, until we get to one | ||||
// that shouldn't be freed | ||||
while (cur->next && cur->next->x <= res.x + width) { | ||||
stbrp_node *next = cur->next; | ||||
// move the current node to the free list | ||||
cur->next = context->free_head; | ||||
context->free_head = cur; | ||||
cur = next; | ||||
} | ||||
// stitch the list back in | ||||
node->next = cur; | ||||
if (cur->x < res.x + width) | ||||
cur->x = (stbrp_coord) (res.x + width); | ||||
#ifdef _DEBUG | ||||
cur = context->active_head; | ||||
while (cur->x < context->width) { | ||||
STBRP_ASSERT(cur->x < cur->next->x); | ||||
cur = cur->next; | ||||
} | ||||
STBRP_ASSERT(cur->next == NULL); | ||||
{ | ||||
int count=0; | ||||
cur = context->active_head; | ||||
while (cur) { | ||||
cur = cur->next; | ||||
++count; | ||||
} | ||||
cur = context->free_head; | ||||
while (cur) { | ||||
cur = cur->next; | ||||
++count; | ||||
} | ||||
STBRP_ASSERT(count == context->num_nodes+2); | ||||
} | ||||
#endif | ||||
return res; | ||||
} | ||||
// [DEAR IMGUI] Added STBRP__CDECL | ||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b) | ||||
{ | ||||
const stbrp_rect *p = (const stbrp_rect *) a; | ||||
const stbrp_rect *q = (const stbrp_rect *) b; | ||||
if (p->h > q->h) | ||||
return -1; | ||||
if (p->h < q->h) | ||||
return 1; | ||||
return (p->w > q->w) ? -1 : (p->w < q->w); | ||||
} | ||||
// [DEAR IMGUI] Added STBRP__CDECL | ||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b) | ||||
{ | ||||
const stbrp_rect *p = (const stbrp_rect *) a; | ||||
const stbrp_rect *q = (const stbrp_rect *) b; | ||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); | ||||
} | ||||
#ifdef STBRP_LARGE_RECTS | ||||
#define STBRP__MAXVAL 0xffffffff | ||||
#else | ||||
#define STBRP__MAXVAL 0xffff | ||||
#endif | ||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) | ||||
{ | ||||
int i, all_rects_packed = 1; | ||||
// we use the 'was_packed' field internally to allow sorting/unsorting | ||||
for (i=0; i < num_rects; ++i) { | ||||
rects[i].was_packed = i; | ||||
} | ||||
// sort according to heuristic | ||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); | ||||
for (i=0; i < num_rects; ++i) { | ||||
if (rects[i].w == 0 || rects[i].h == 0) { | ||||
rects[i].x = rects[i].y = 0; // empty rect needs no space | ||||
} else { | ||||
stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); | ||||
if (fr.prev_link) { | ||||
rects[i].x = (stbrp_coord) fr.x; | ||||
rects[i].y = (stbrp_coord) fr.y; | ||||
} else { | ||||
rects[i].x = rects[i].y = STBRP__MAXVAL; | ||||
} | ||||
} | ||||
} | ||||
// unsort | ||||
STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); | ||||
// set was_packed flags and all_rects_packed status | ||||
for (i=0; i < num_rects; ++i) { | ||||
rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); | ||||
if (!rects[i].was_packed) | ||||
all_rects_packed = 0; | ||||
} | ||||
// return the all_rects_packed status | ||||
return all_rects_packed; | ||||
} | ||||
#endif | ||||
/* | ||||
------------------------------------------------------------------------------ | ||||
This software is available under 2 licenses -- choose whichever you prefer. | ||||
------------------------------------------------------------------------------ | ||||
ALTERNATIVE A - MIT License | ||||
Copyright (c) 2017 Sean Barrett | ||||
Permission is hereby granted, free of charge, to any person obtaining a copy of | ||||
this software and associated documentation files (the "Software"), to deal in | ||||
the Software without restriction, including without limitation the rights to | ||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies | ||||
of the Software, and to permit persons to whom the Software is furnished to do | ||||
so, subject to the following conditions: | ||||
The above copyright notice and this permission notice shall be included in all | ||||
copies or substantial portions of the Software. | ||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
SOFTWARE. | ||||
------------------------------------------------------------------------------ | ||||
ALTERNATIVE B - Public Domain (www.unlicense.org) | ||||
This is free and unencumbered software released into the public domain. | ||||
Anyone is free to copy, modify, publish, use, compile, sell, or distribute this | ||||
software, either in source code form or as a compiled binary, for any purpose, | ||||
commercial or non-commercial, and by any means. | ||||
In jurisdictions that recognize copyright laws, the author or authors of this | ||||
software dedicate any and all copyright interest in the software to the public | ||||
domain. We make this dedication for the benefit of the public at large and to | ||||
the detriment of our heirs and successors. We intend this dedication to be an | ||||
overt act of relinquishment in perpetuity of all present and future rights to | ||||
this software under copyright law. | ||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN | ||||
ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | ||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||||
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