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Commit Description:
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FNA/lib/FNA3D/visualc/FNA3D.vcxproj
131 lines | 6.5 KiB | text/plain | TextLexer
131 lines | 6.5 KiB | text/plain | TextLexer
r690 | <?xml version="1.0" encoding="utf-8"?> | ||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||
<ItemGroup Label="ProjectConfigurations"> | |||
<ProjectConfiguration Include="Debug|Win32"> | |||
<Configuration>Debug</Configuration> | |||
<Platform>Win32</Platform> | |||
</ProjectConfiguration> | |||
<ProjectConfiguration Include="Release|Win32"> | |||
<Configuration>Release</Configuration> | |||
<Platform>Win32</Platform> | |||
</ProjectConfiguration> | |||
<ProjectConfiguration Include="Debug|x64"> | |||
<Configuration>Debug</Configuration> | |||
<Platform>x64</Platform> | |||
</ProjectConfiguration> | |||
<ProjectConfiguration Include="Release|x64"> | |||
<Configuration>Release</Configuration> | |||
<Platform>x64</Platform> | |||
</ProjectConfiguration> | |||
</ItemGroup> | |||
<PropertyGroup Label="Globals"> | |||
<ProjectGuid>{6DB15344-E000-45CB-A48A-1D72F7D6E945}</ProjectGuid> | |||
<RootNamespace>FNA3D</RootNamespace> | |||
</PropertyGroup> | |||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> | |||
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration"> | |||
<ConfigurationType>DynamicLibrary</ConfigurationType> | |||
<UseDebugLibraries>true</UseDebugLibraries> | |||
<CharacterSet>MultiByte</CharacterSet> | |||
</PropertyGroup> | |||
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration"> | |||
<ConfigurationType>DynamicLibrary</ConfigurationType> | |||
<UseDebugLibraries>false</UseDebugLibraries> | |||
<WholeProgramOptimization>true</WholeProgramOptimization> | |||
<CharacterSet>MultiByte</CharacterSet> | |||
</PropertyGroup> | |||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> | |||
<ImportGroup Label="ExtensionSettings"> | |||
</ImportGroup> | |||
<ImportGroup Label="PropertySheets"> | |||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> | |||
</ImportGroup> | |||
<PropertyGroup Label="UserMacros" /> | |||
<PropertyGroup> | |||
<IncludePath>..\..\SDL2\include;..\MojoShader;..\include;$(DXSDK_DIR)\Include;..\Vulkan-Headers\include;$(IncludePath)</IncludePath> | |||
<LibraryPath>..\..\SDL2\lib\$(PlatformShortName);$(LibraryPath)</LibraryPath> | |||
</PropertyGroup> | |||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'"> | |||
<ClCompile> | |||
<WarningLevel>Level3</WarningLevel> | |||
<Optimization>Disabled</Optimization> | |||
<PreprocessorDefinitions>FNA3D_DRIVER_OPENGL;FNA3D_DRIVER_D3D11;FNA3D_DRIVER_VULKAN;MOJOSHADER_NO_VERSION_INCLUDE;MOJOSHADER_USE_SDL_STDLIB;MOJOSHADER_EFFECT_SUPPORT;MOJOSHADER_DEPTH_CLIPPING;MOJOSHADER_FLIP_RENDERTARGET;MOJOSHADER_XNA4_VERTEX_TEXTURES;SUPPORT_PROFILE_ARB1=0;SUPPORT_PROFILE_ARB1_NV=0;SUPPORT_PROFILE_BYTECODE=0;SUPPORT_PROFILE_D3D=0;SUPPORT_PROFILE_METAL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||
</ClCompile> | |||
<Link> | |||
<GenerateDebugInformation>true</GenerateDebugInformation> | |||
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies> | |||
</Link> | |||
</ItemDefinitionGroup> | |||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'"> | |||
<ClCompile> | |||
<WarningLevel>Level3</WarningLevel> | |||
<Optimization>MaxSpeed</Optimization> | |||
<PreprocessorDefinitions>FNA3D_DRIVER_OPENGL;FNA3D_DRIVER_D3D11;FNA3D_DRIVER_VULKAN;MOJOSHADER_NO_VERSION_INCLUDE;MOJOSHADER_USE_SDL_STDLIB;MOJOSHADER_EFFECT_SUPPORT;MOJOSHADER_DEPTH_CLIPPING;MOJOSHADER_FLIP_RENDERTARGET;MOJOSHADER_XNA4_VERTEX_TEXTURES;SUPPORT_PROFILE_ARB1=0;SUPPORT_PROFILE_ARB1_NV=0;SUPPORT_PROFILE_BYTECODE=0;SUPPORT_PROFILE_D3D=0;SUPPORT_PROFILE_METAL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> | |||
<FunctionLevelLinking>true</FunctionLevelLinking> | |||
<IntrinsicFunctions>true</IntrinsicFunctions> | |||
</ClCompile> | |||
<Link> | |||
<GenerateDebugInformation>true</GenerateDebugInformation> | |||
<OptimizeReferences>true</OptimizeReferences> | |||
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies> | |||
</Link> | |||
</ItemDefinitionGroup> | |||
<ItemGroup> | |||
<ClCompile Include="..\MojoShader\mojoshader.c"> | |||
<CompileAs>CompileAsCpp</CompileAs> | |||
</ClCompile> | |||
<ClCompile Include="..\MojoShader\mojoshader_common.c"> | |||
<CompileAs>CompileAsCpp</CompileAs> | |||
</ClCompile> | |||
<ClCompile Include="..\MojoShader\mojoshader_d3d11.c"> | |||
<CompileAs>CompileAsCpp</CompileAs> | |||
</ClCompile> | |||
<ClCompile Include="..\MojoShader\mojoshader_effects.c"> | |||
<CompileAs>CompileAsCpp</CompileAs> | |||
</ClCompile> | |||
<ClCompile Include="..\MojoShader\mojoshader_metal.c"> | |||
<CompileAs>CompileAsCpp</CompileAs> | |||
</ClCompile> | |||
<ClCompile Include="..\MojoShader\mojoshader_opengl.c"> | |||
<CompileAs>CompileAsCpp</CompileAs> | |||
</ClCompile> | |||
<ClCompile Include="..\MojoShader\mojoshader_vulkan.c"> | |||
<CompileAs>CompileAsCpp</CompileAs> | |||
</ClCompile> | |||
<ClCompile Include="..\MojoShader\profiles\mojoshader_profile_common.c"> | |||
<CompileAs>CompileAsCpp</CompileAs> | |||
</ClCompile> | |||
<ClCompile Include="..\MojoShader\profiles\mojoshader_profile_glsl.c"> | |||
<CompileAs>CompileAsCpp</CompileAs> | |||
</ClCompile> | |||
<ClCompile Include="..\MojoShader\profiles\mojoshader_profile_hlsl.c"> | |||
<CompileAs>CompileAsCpp</CompileAs> | |||
</ClCompile> | |||
<ClCompile Include="..\MojoShader\profiles\mojoshader_profile_metal.c"> | |||
<CompileAs>CompileAsCpp</CompileAs> | |||
</ClCompile> | |||
<ClCompile Include="..\MojoShader\profiles\mojoshader_profile_spirv.c"> | |||
<CompileAs>CompileAsCpp</CompileAs> | |||
</ClCompile> | |||
<ClCompile Include="..\src\FNA3D.c" /> | |||
<ClCompile Include="..\src\FNA3D_Driver_D3D11.c" /> | |||
<ClCompile Include="..\src\FNA3D_Driver_Vulkan.c" /> | |||
<ClCompile Include="..\src\FNA3D_Image.c" /> | |||
<ClCompile Include="..\src\FNA3D_Driver_OpenGL.c" /> | |||
<ClCompile Include="..\src\FNA3D_PipelineCache.c" /> | |||
<ClCompile Include="..\src\FNA3D_Tracing.c" /> | |||
</ItemGroup> | |||
<ItemGroup> | |||
<ClInclude Include="..\include\FNA3D.h" /> | |||
<ClInclude Include="..\include\FNA3D_Image.h" /> | |||
<ClInclude Include="..\src\FNA3D_Driver.h" /> | |||
<ClInclude Include="..\src\FNA3D_Driver_D3D11.h" /> | |||
<ClInclude Include="..\src\FNA3D_Driver_OpenGL.h" /> | |||
<ClInclude Include="..\src\FNA3D_Driver_OpenGL_glfuncs.h" /> | |||
<ClInclude Include="..\src\FNA3D_Driver_Vulkan_vkfuncs.h" /> | |||
<ClInclude Include="..\src\FNA3D_PipelineCache.h" /> | |||
<ClInclude Include="..\src\FNA3D_Tracing.h" /> | |||
</ItemGroup> | |||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> | |||
<ImportGroup Label="ExtensionTargets"> | |||
</ImportGroup> | |||
</Project> |