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Add missing component and message.
Commit Description:
Add missing component and message.
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FNA/src/Input/Keyboard.cs
60 lines | 1.3 KiB | text/x-csharp | CSharpLexer
60 lines | 1.3 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
r690 | * Copyright 2009-2022 Ethan Lee and the MonoGame Team | |||
r0 | * | |||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
using System.Collections.Generic; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Input | ||||
{ | ||||
/// <summary> | ||||
/// Allows getting keystrokes from keyboard. | ||||
/// </summary> | ||||
public static class Keyboard | ||||
{ | ||||
#region Public Static Methods | ||||
/// <summary> | ||||
/// Returns the current keyboard state. | ||||
/// </summary> | ||||
/// <returns>Current keyboard state.</returns> | ||||
public static KeyboardState GetState() | ||||
{ | ||||
return new KeyboardState(keys); | ||||
} | ||||
/// <summary> | ||||
/// Returns the current keyboard state for a given player. | ||||
/// </summary> | ||||
/// <param name="playerIndex">Player index of the keyboard.</param> | ||||
/// <returns>Current keyboard state.</returns> | ||||
public static KeyboardState GetState(PlayerIndex playerIndex) | ||||
{ | ||||
return new KeyboardState(keys); | ||||
} | ||||
#endregion | ||||
#region Public Static FNA Extensions | ||||
public static Keys GetKeyFromScancodeEXT(Keys scancode) | ||||
{ | ||||
return FNAPlatform.GetKeyFromScancode(scancode); | ||||
} | ||||
#endregion | ||||
r690 | #region Internal Static Variables | |||
r0 | ||||
r690 | internal static List<Keys> keys = new List<Keys>(); | |||
r0 | ||||
#endregion | ||||
} | ||||
} | ||||