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Tidy code.
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FNA/src/Graphics/SpriteEffects.cs
35 lines | 726 B | text/x-csharp | CSharpLexer
35 lines | 726 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
/// <summary> | ||||
/// Defines sprite visual options for mirroring. | ||||
/// </summary> | ||||
[Flags] | ||||
public enum SpriteEffects | ||||
{ | ||||
/// <summary> | ||||
/// No options specified. | ||||
/// </summary> | ||||
None = 0, | ||||
/// <summary> | ||||
/// Render the sprite reversed along the X axis. | ||||
/// </summary> | ||||
FlipHorizontally = 1, | ||||
/// <summary> | ||||
/// Render the sprite reversed along the Y axis. | ||||
/// </summary> | ||||
FlipVertically = 2 | ||||
} | ||||
} | ||||