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ImGui.NET/Generated/ImGuiStyle.gen.cs
155 lines | 8.0 KiB | text/x-csharp | CSharpLexer
155 lines | 8.0 KiB | text/x-csharp | CSharpLexer
r16 | using System; | |||
using System.Numerics; | ||||
using System.Runtime.CompilerServices; | ||||
using System.Text; | ||||
namespace ImGuiNET | ||||
{ | ||||
public unsafe partial struct ImGuiStyle | ||||
{ | ||||
public float Alpha; | ||||
public Vector2 WindowPadding; | ||||
public float WindowRounding; | ||||
public float WindowBorderSize; | ||||
public Vector2 WindowMinSize; | ||||
public Vector2 WindowTitleAlign; | ||||
public ImGuiDir WindowMenuButtonPosition; | ||||
public float ChildRounding; | ||||
public float ChildBorderSize; | ||||
public float PopupRounding; | ||||
public float PopupBorderSize; | ||||
public Vector2 FramePadding; | ||||
public float FrameRounding; | ||||
public float FrameBorderSize; | ||||
public Vector2 ItemSpacing; | ||||
public Vector2 ItemInnerSpacing; | ||||
public Vector2 TouchExtraPadding; | ||||
public float IndentSpacing; | ||||
public float ColumnsMinSpacing; | ||||
public float ScrollbarSize; | ||||
public float ScrollbarRounding; | ||||
public float GrabMinSize; | ||||
public float GrabRounding; | ||||
public float LogSliderDeadzone; | ||||
public float TabRounding; | ||||
public float TabBorderSize; | ||||
public float TabMinWidthForUnselectedCloseButton; | ||||
public ImGuiDir ColorButtonPosition; | ||||
public Vector2 ButtonTextAlign; | ||||
public Vector2 SelectableTextAlign; | ||||
public Vector2 DisplayWindowPadding; | ||||
public Vector2 DisplaySafeAreaPadding; | ||||
public float MouseCursorScale; | ||||
public byte AntiAliasedLines; | ||||
public byte AntiAliasedLinesUseTex; | ||||
public byte AntiAliasedFill; | ||||
public float CurveTessellationTol; | ||||
public float CircleSegmentMaxError; | ||||
public Vector4 Colors_0; | ||||
public Vector4 Colors_1; | ||||
public Vector4 Colors_2; | ||||
public Vector4 Colors_3; | ||||
public Vector4 Colors_4; | ||||
public Vector4 Colors_5; | ||||
public Vector4 Colors_6; | ||||
public Vector4 Colors_7; | ||||
public Vector4 Colors_8; | ||||
public Vector4 Colors_9; | ||||
public Vector4 Colors_10; | ||||
public Vector4 Colors_11; | ||||
public Vector4 Colors_12; | ||||
public Vector4 Colors_13; | ||||
public Vector4 Colors_14; | ||||
public Vector4 Colors_15; | ||||
public Vector4 Colors_16; | ||||
public Vector4 Colors_17; | ||||
public Vector4 Colors_18; | ||||
public Vector4 Colors_19; | ||||
public Vector4 Colors_20; | ||||
public Vector4 Colors_21; | ||||
public Vector4 Colors_22; | ||||
public Vector4 Colors_23; | ||||
public Vector4 Colors_24; | ||||
public Vector4 Colors_25; | ||||
public Vector4 Colors_26; | ||||
public Vector4 Colors_27; | ||||
public Vector4 Colors_28; | ||||
public Vector4 Colors_29; | ||||
public Vector4 Colors_30; | ||||
public Vector4 Colors_31; | ||||
public Vector4 Colors_32; | ||||
public Vector4 Colors_33; | ||||
public Vector4 Colors_34; | ||||
public Vector4 Colors_35; | ||||
public Vector4 Colors_36; | ||||
public Vector4 Colors_37; | ||||
public Vector4 Colors_38; | ||||
public Vector4 Colors_39; | ||||
public Vector4 Colors_40; | ||||
public Vector4 Colors_41; | ||||
public Vector4 Colors_42; | ||||
public Vector4 Colors_43; | ||||
public Vector4 Colors_44; | ||||
public Vector4 Colors_45; | ||||
public Vector4 Colors_46; | ||||
public Vector4 Colors_47; | ||||
public Vector4 Colors_48; | ||||
public Vector4 Colors_49; | ||||
} | ||||
public unsafe partial struct ImGuiStylePtr | ||||
{ | ||||
public ImGuiStyle* NativePtr { get; } | ||||
public ImGuiStylePtr(ImGuiStyle* nativePtr) => NativePtr = nativePtr; | ||||
public ImGuiStylePtr(IntPtr nativePtr) => NativePtr = (ImGuiStyle*)nativePtr; | ||||
public static implicit operator ImGuiStylePtr(ImGuiStyle* nativePtr) => new ImGuiStylePtr(nativePtr); | ||||
public static implicit operator ImGuiStyle* (ImGuiStylePtr wrappedPtr) => wrappedPtr.NativePtr; | ||||
public static implicit operator ImGuiStylePtr(IntPtr nativePtr) => new ImGuiStylePtr(nativePtr); | ||||
public ref float Alpha => ref Unsafe.AsRef<float>(&NativePtr->Alpha); | ||||
public ref Vector2 WindowPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->WindowPadding); | ||||
public ref float WindowRounding => ref Unsafe.AsRef<float>(&NativePtr->WindowRounding); | ||||
public ref float WindowBorderSize => ref Unsafe.AsRef<float>(&NativePtr->WindowBorderSize); | ||||
public ref Vector2 WindowMinSize => ref Unsafe.AsRef<Vector2>(&NativePtr->WindowMinSize); | ||||
public ref Vector2 WindowTitleAlign => ref Unsafe.AsRef<Vector2>(&NativePtr->WindowTitleAlign); | ||||
public ref ImGuiDir WindowMenuButtonPosition => ref Unsafe.AsRef<ImGuiDir>(&NativePtr->WindowMenuButtonPosition); | ||||
public ref float ChildRounding => ref Unsafe.AsRef<float>(&NativePtr->ChildRounding); | ||||
public ref float ChildBorderSize => ref Unsafe.AsRef<float>(&NativePtr->ChildBorderSize); | ||||
public ref float PopupRounding => ref Unsafe.AsRef<float>(&NativePtr->PopupRounding); | ||||
public ref float PopupBorderSize => ref Unsafe.AsRef<float>(&NativePtr->PopupBorderSize); | ||||
public ref Vector2 FramePadding => ref Unsafe.AsRef<Vector2>(&NativePtr->FramePadding); | ||||
public ref float FrameRounding => ref Unsafe.AsRef<float>(&NativePtr->FrameRounding); | ||||
public ref float FrameBorderSize => ref Unsafe.AsRef<float>(&NativePtr->FrameBorderSize); | ||||
public ref Vector2 ItemSpacing => ref Unsafe.AsRef<Vector2>(&NativePtr->ItemSpacing); | ||||
public ref Vector2 ItemInnerSpacing => ref Unsafe.AsRef<Vector2>(&NativePtr->ItemInnerSpacing); | ||||
public ref Vector2 TouchExtraPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->TouchExtraPadding); | ||||
public ref float IndentSpacing => ref Unsafe.AsRef<float>(&NativePtr->IndentSpacing); | ||||
public ref float ColumnsMinSpacing => ref Unsafe.AsRef<float>(&NativePtr->ColumnsMinSpacing); | ||||
public ref float ScrollbarSize => ref Unsafe.AsRef<float>(&NativePtr->ScrollbarSize); | ||||
public ref float ScrollbarRounding => ref Unsafe.AsRef<float>(&NativePtr->ScrollbarRounding); | ||||
public ref float GrabMinSize => ref Unsafe.AsRef<float>(&NativePtr->GrabMinSize); | ||||
public ref float GrabRounding => ref Unsafe.AsRef<float>(&NativePtr->GrabRounding); | ||||
public ref float LogSliderDeadzone => ref Unsafe.AsRef<float>(&NativePtr->LogSliderDeadzone); | ||||
public ref float TabRounding => ref Unsafe.AsRef<float>(&NativePtr->TabRounding); | ||||
public ref float TabBorderSize => ref Unsafe.AsRef<float>(&NativePtr->TabBorderSize); | ||||
public ref float TabMinWidthForUnselectedCloseButton => ref Unsafe.AsRef<float>(&NativePtr->TabMinWidthForUnselectedCloseButton); | ||||
public ref ImGuiDir ColorButtonPosition => ref Unsafe.AsRef<ImGuiDir>(&NativePtr->ColorButtonPosition); | ||||
public ref Vector2 ButtonTextAlign => ref Unsafe.AsRef<Vector2>(&NativePtr->ButtonTextAlign); | ||||
public ref Vector2 SelectableTextAlign => ref Unsafe.AsRef<Vector2>(&NativePtr->SelectableTextAlign); | ||||
public ref Vector2 DisplayWindowPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplayWindowPadding); | ||||
public ref Vector2 DisplaySafeAreaPadding => ref Unsafe.AsRef<Vector2>(&NativePtr->DisplaySafeAreaPadding); | ||||
public ref float MouseCursorScale => ref Unsafe.AsRef<float>(&NativePtr->MouseCursorScale); | ||||
public ref bool AntiAliasedLines => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedLines); | ||||
public ref bool AntiAliasedLinesUseTex => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedLinesUseTex); | ||||
public ref bool AntiAliasedFill => ref Unsafe.AsRef<bool>(&NativePtr->AntiAliasedFill); | ||||
public ref float CurveTessellationTol => ref Unsafe.AsRef<float>(&NativePtr->CurveTessellationTol); | ||||
public ref float CircleSegmentMaxError => ref Unsafe.AsRef<float>(&NativePtr->CircleSegmentMaxError); | ||||
public RangeAccessor<Vector4> Colors => new RangeAccessor<Vector4>(&NativePtr->Colors_0, 50); | ||||
public void Destroy() | ||||
{ | ||||
ImGuiNative.ImGuiStyle_destroy((ImGuiStyle*)(NativePtr)); | ||||
} | ||||
public void ScaleAllSizes(float scale_factor) | ||||
{ | ||||
ImGuiNative.ImGuiStyle_ScaleAllSizes((ImGuiStyle*)(NativePtr), scale_factor); | ||||
} | ||||
} | ||||
} | ||||