Commit Description:
Merge in m5-tiles-and-trees! ?
Commit Description:
Merge in m5-tiles-and-trees! ?
References:
File last commit:
Show/Diff file:
Action:
SpriteFontPlus/deps/BMFontToSpriteFont/Cyotek.Drawing.Bitmap/Character.cs
92 lines | 2.4 KiB | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 /* AngelCode bitmap font parsing using C#
* http://www.cyotek.com/blog/angelcode-bitmap-font-parsing-using-csharp
*
* Copyright © 2012-2015 Cyotek Ltd.
*
* Licensed under the MIT License. See license.txt for the full text.
*/
#if !XENKO
using Microsoft.Xna.Framework;
#else
using Xenko.Core.Mathematics;
#endif
namespace Cyotek.Drawing.BitmapFont
{
/// <summary>
/// Represents the definition of a single character in a <see cref="BitmapFont" />
/// </summary>
internal struct Character
{
#region Properties
/// <summary>
/// Gets or sets the bounds of the character image in the source texture.
/// </summary>
/// <value>
/// The bounds of the character image in the source texture.
/// </value>
public Rectangle Bounds { get; set; }
/// <summary>
/// Gets or sets the texture channel where the character image is found.
/// </summary>
/// <value>
/// The texture channel where the character image is found.
/// </value>
/// <remarks>
/// 1 = blue, 2 = green, 4 = red, 8 = alpha, 15 = all channels
/// </remarks>
public int Channel { get; set; }
/// <summary>
/// Gets or sets the character.
/// </summary>
/// <value>
/// The character.
/// </value>
public char Char { get; set; }
/// <summary>
/// Gets or sets the offset when copying the image from the texture to the screen.
/// </summary>
/// <value>
/// The offset when copying the image from the texture to the screen.
/// </value>
public Point Offset { get; set; }
/// <summary>
/// Gets or sets the texture page where the character image is found.
/// </summary>
/// <value>
/// The texture page where the character image is found.
/// </value>
public int TexturePage { get; set; }
/// <summary>
/// Gets or sets the value used to advance the current position after drawing the character.
/// </summary>
/// <value>
/// How much the current position should be advanced after drawing the character.
/// </value>
public int XAdvance { get; set; }
#endregion
#region Methods
/// <summary>
/// Returns the fully qualified type name of this instance.
/// </summary>
/// <returns>
/// A <see cref="T:System.String" /> containing a fully qualified type name.
/// </returns>
/// <seealso cref="M:System.ValueType.ToString()" />
public override string ToString()
{
return Char.ToString();
}
#endregion
}
}