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Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume.
Plays the sound at the new volume, not the old volume. Uses nullables, which
I'm a little unsure of how well they'll work out in practice. I think this is a
reasonable place to experiment.
References:
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FNA/abi/Microsoft.Xna.Framework.Input.Touch.cs
9 lines | 785 B | text/x-csharp | CSharpLexer
9 lines | 785 B | text/x-csharp | CSharpLexer
r0 | using System.Reflection; | ||
using System.Runtime.CompilerServices; | |||
[assembly: AssemblyVersion("4.0.0.0")] | |||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.GestureType))] | |||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.GestureSample))] | |||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchCollection))] | |||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchLocationState))] | |||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchPanelCapabilities))] | |||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchLocation))] | |||
[assembly: TypeForwardedToAttribute(typeof(Microsoft.Xna.Framework.Input.Touch.TouchPanel))] |