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Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume.
Plays the sound at the new volume, not the old volume. Uses nullables, which
I'm a little unsure of how well they'll work out in practice. I think this is a
reasonable place to experiment.
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FNA/lib/FAudio/cpp/X3DAudio.cpp
20 lines | 481 B | text/x-c | CppLexer
20 lines | 481 B | text/x-c | CppLexer
r0 | #include "X3DAudio.h" | |||
F3DAUDIOCPP_API X3DAudioInitialize( | ||||
uint32_t SpeakerChannelMask, | ||||
float SpeedOfSound, | ||||
X3DAUDIO_HANDLE Instance | ||||
) { | ||||
F3DAudioInitialize(SpeakerChannelMask, SpeedOfSound, Instance); | ||||
} | ||||
F3DAUDIOCPP_API X3DAudioCalculate( | ||||
const X3DAUDIO_HANDLE Instance, | ||||
const X3DAUDIO_LISTENER* pListener, | ||||
const X3DAUDIO_EMITTER* pEmitter, | ||||
uint32_t Flags, | ||||
X3DAUDIO_DSP_SETTINGS* pDSPSettings | ||||
) { | ||||
F3DAudioCalculate(Instance, pListener, pEmitter, Flags, pDSPSettings); | ||||
} | ||||