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Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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FNA/src/DisplayOrientation.cs
39 lines | 950 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework
{
/// <summary>
/// Defines the orientation of the display.
/// </summary>
[Flags]
public enum DisplayOrientation
{
/// <summary>
/// The default orientation.
/// </summary>
Default = 0,
/// <summary>
/// The display is rotated counterclockwise into a landscape orientation. Width is greater than height.
/// </summary>
LandscapeLeft = 1,
/// <summary>
/// The display is rotated clockwise into a landscape orientation. Width is greater than height.
/// </summary>
LandscapeRight = 2,
/// <summary>
/// The display is rotated as portrait, where height is greater than width.
/// </summary>
Portrait = 4
}
}