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Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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FNA/src/FNALoggerEXT.cs
26 lines | 653 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework
{
public static class FNALoggerEXT
{
/* Use to spit out useful information to the player/dev */
public static Action<string> LogInfo;
/* Use when something sketchy happens, but isn't deadly */
public static Action<string> LogWarn;
/* Use when something has gone horribly, horribly wrong */
public static Action<string> LogError;
}
}