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Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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FNA/src/Graphics/GraphicsProfile.cs
26 lines | 719 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 #region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines a set of graphic capabilities.
/// </summary>
public enum GraphicsProfile
{
/// <summary>
/// Use a limited set of graphic features and capabilities, allowing the game to support the widest variety of devices.
/// </summary>
Reach,
/// <summary>
/// Use the largest available set of graphic features and capabilities to target devices, that have more enhanced graphic capabilities.
/// </summary>
HiDef
}
}