Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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SpriteFontPlus/samples/SpriteFontPlus.Samples.DynamicSpriteFont/Program.cs
20 lines | 407 B | text/x-csharp | CSharpLexer
Early working version (including all dependencies, lol).
r0 using System;
namespace SpriteFontPlus.Samples.TtfBaking
{
/// <summary>
/// The main class.
/// </summary>
public static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
using (var game = new Game1())
game.Run();
}
}
}