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Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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scripts/LoadInk.csx
10 lines | 187 B | text/plain | TextLexer
Add validation.
r415
#r "../isometric-park-fna/bin/Debug/ink-engine-runtime.dll"
using Ink.Runtime;
using System;
using System.IO;
new Story(File.ReadAllText(@"isometric-park-fna/Content/dialog.json"));